Search found 6 matches
- Mon Nov 30, 2015 4:20 pm
- Forum: Amplify Motion
- Topic: Amplify Motion isn't working[SOLVED]
- Replies: 3
- Views: 21766
Re: Amplify Motion isn't working
Updated last night and it's working! Thank you so much!
- Sun Nov 29, 2015 1:38 am
- Forum: Amplify Motion
- Topic: Amplify Motion isn't working[SOLVED]
- Replies: 3
- Views: 21766
Amplify Motion isn't working[SOLVED]
Hi,
I'm trying to get Amplify Motion to work on my FPS game and it seems to not work.
I've attached the AM component to the main camera.
I receive 3 warnings:
CommandBuffer: temporary render texture _MainTex not found while executing AmplifyMotion.Render (SetRenderTarget)
CommandBuffer ...
I'm trying to get Amplify Motion to work on my FPS game and it seems to not work.
I've attached the AM component to the main camera.
I receive 3 warnings:
CommandBuffer: temporary render texture _MainTex not found while executing AmplifyMotion.Render (SetRenderTarget)
CommandBuffer ...
- Sun May 17, 2015 5:20 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: Terrain Model Question
- Replies: 7
- Views: 7920
Re: Terrain Model Question
Hi Ricardo!
I'm still working my way through this and almost have a working workflow.
I've successfully divided up my terrain model to 16 tiles. I can export texture and normal maps fine into Unity; however, I seem to be having a problem with the height / displacement maps. They seem to stretch ...
I'm still working my way through this and almost have a working workflow.
I've successfully divided up my terrain model to 16 tiles. I can export texture and normal maps fine into Unity; however, I seem to be having a problem with the height / displacement maps. They seem to stretch ...
- Mon May 04, 2015 10:40 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: Terrain Model Question
- Replies: 7
- Views: 7920
Re: Terrain Model Question
Thanks Ricardo for your help.
I spent this past weekend reading, rereading, and re-rereading your message and it's beginning to make a lot more sense; however, I haven't been able to figure out one problem.
There's probably some fundamental understanding that I'm missing here, so please excuse me ...
I spent this past weekend reading, rereading, and re-rereading your message and it's beginning to make a lot more sense; however, I haven't been able to figure out one problem.
There's probably some fundamental understanding that I'm missing here, so please excuse me ...
- Fri May 01, 2015 4:31 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: Terrain Model Question
- Replies: 7
- Views: 7920
Re: Terrain Model Question
I think that makes sense. So pretty much instead of exporting one set of textures (diffuse, displace, etc). I'm tiling my model to produce x number of smaller, more detailed texture sets, and having Amplify Texture display them all together in-game.
You mentioned tiling before sculpting. Is there a ...
You mentioned tiling before sculpting. Is there a ...
- Fri May 01, 2015 7:15 am
- Forum: Amplify Texture 2 - Development Builds
- Topic: Terrain Model Question
- Replies: 7
- Views: 7920
Terrain Model Question
Hi there,
I'm evaluating using Amplify 2 for my Unity project.
I'd like to model my terrain within zbrush, texture it using high resolution texture, port it to unity, and scale it up to size.
Ideally, I look at this product as a way to have a large mesh with fine, detailed textures. Currently ...
I'm evaluating using Amplify 2 for my Unity project.
I'd like to model my terrain within zbrush, texture it using high resolution texture, port it to unity, and scale it up to size.
Ideally, I look at this product as a way to have a large mesh with fine, detailed textures. Currently ...