Hi Ricardo, just to notify you that the updated shades worked nicely. Just in time to see the new release candidate of unity to be born today, RC4, I hope unity staff provide the final release soon:)
Muito obrigado
Nacho
Search found 11 matches
- Fri Feb 27, 2015 9:21 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: Updated shaders for RC3
- Replies: 16
- Views: 10742
- Fri Feb 27, 2015 12:29 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: Updated shaders for RC3
- Replies: 16
- Views: 10742
Re: Updated shaders for RC3
Perfect..that was a quick answer... 5 minutes amazing
Gonna test it today
Regards
Nacho
Gonna test it today
Regards
Nacho
- Fri Feb 27, 2015 12:08 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: Updated shaders for RC3
- Replies: 16
- Views: 10742
Re: Updated shaders for RC3
Thanks, but it seems the email did not arrive,,,
Try again if you can email is [email protected]
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Try again if you can email is [email protected]
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- Fri Feb 27, 2015 2:15 am
- Forum: Amplify Texture 2 - Development Builds
- Topic: Updated shaders for RC3
- Replies: 16
- Views: 10742
Re: Updated shaders for RC3
Hello from Spain, Ricardo. Could you send or post a link with the updated shaders?
Thanks in advance
Best regards
Nacho
Thanks in advance
Best regards
Nacho
- Fri Dec 12, 2014 2:33 am
- Forum: Amplify Texture 2 - Development Builds
- Topic: Multi-tile and terrains
- Replies: 9
- Views: 11920
Re: Multi-tile and terrains
Seems images are not well displayed...
here are the links
http://imageshack.com/a/img538/3639/n9QPzg.jpg
http://imageshack.com/a/img540/2428/p3Bz8q.jpg
http://imageshack.com/a/img661/8716/ZbwtKp.jpg
here are the links
http://imageshack.com/a/img538/3639/n9QPzg.jpg
http://imageshack.com/a/img540/2428/p3Bz8q.jpg
http://imageshack.com/a/img661/8716/ZbwtKp.jpg
- Fri Dec 12, 2014 2:31 am
- Forum: Amplify Texture 2 - Development Builds
- Topic: Multi-tile and terrains
- Replies: 9
- Views: 11920
Re: Multi-tile and terrains
Hi again, yes I saw in your videos I can use other naming conventions..just to figure how to setup globalmapper for that (has a big bunch of options regarding this).
The vertical shift is really not a problem a simple photoshop action can solve this in a few minutes even for 1000 big textures ...
The vertical shift is really not a problem a simple photoshop action can solve this in a few minutes even for 1000 big textures ...
- Wed Dec 10, 2014 7:26 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: Multi-tile and terrains
- Replies: 9
- Views: 11920
Re: Multi-tile and terrains
Hi again, well... what I mean with the Mari tiles convention name, is that to texture the unity terrain using multi-tiles in the amplify terrain shader I was not using using MAri software, I was reffering to use UDIM system in order to get the files accepted by your shader. So I was only introducing ...
- Wed Dec 10, 2014 12:05 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: Multi-tile and terrains
- Replies: 9
- Views: 11920
Re: Multi-tile and terrains
Hello, and thanks for thequick reply. Yes you were right again, it works nicely, just note that I have to use a MARI tiles name convention to load the tiles, and that they should be inverted in the Y axis , just contrary of an usual unity terrain base texture.
Awesome software....
Awesome software....
- Tue Dec 09, 2014 3:42 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: Multi-tile and terrains
- Replies: 9
- Views: 11920
Multi-tile and terrains
Hi again from Spain. I wonder if is possible to use the multi-tile technique over unity terrains. I understand the workflow with regular objects, but.. It is necessary to convert the unity terrains to meshes in order to use multi-lite?
Muito obrigado
Nacho
Muito obrigado
Nacho
- Sun Dec 07, 2014 7:45 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: B&W textures
- Replies: 3
- Views: 3735
Re: B&W textures
Hi again, thanks for your attention:). Yes you were right it was my fault, I added all textures in right size except the main one!!!. Now, it works nice. Just another question.. It will be possible to use the amplify textures in a normal mesh as a displacement (like a b&W heightmap) texture ...