Search found 11 matches

by nachooo
Fri Feb 27, 2015 9:21 pm
Forum: Amplify Texture 2 - Development Builds
Topic: Updated shaders for RC3
Replies: 16
Views: 10742

Re: Updated shaders for RC3

Hi Ricardo, just to notify you that the updated shades worked nicely. Just in time to see the new release candidate of unity to be born today, RC4, I hope unity staff provide the final release soon:)
Muito obrigado
Nacho
by nachooo
Fri Feb 27, 2015 12:29 pm
Forum: Amplify Texture 2 - Development Builds
Topic: Updated shaders for RC3
Replies: 16
Views: 10742

Re: Updated shaders for RC3

Perfect..that was a quick answer... 5 minutes amazing
Gonna test it today
Regards
Nacho
by nachooo
Fri Feb 27, 2015 12:08 pm
Forum: Amplify Texture 2 - Development Builds
Topic: Updated shaders for RC3
Replies: 16
Views: 10742

Re: Updated shaders for RC3

Thanks, but it seems the email did not arrive,,,
Try again if you can email is [email protected]
Muito obrigado
by nachooo
Fri Feb 27, 2015 2:15 am
Forum: Amplify Texture 2 - Development Builds
Topic: Updated shaders for RC3
Replies: 16
Views: 10742

Re: Updated shaders for RC3

Hello from Spain, Ricardo. Could you send or post a link with the updated shaders?
Thanks in advance
Best regards
Nacho
by nachooo
Fri Dec 12, 2014 2:31 am
Forum: Amplify Texture 2 - Development Builds
Topic: Multi-tile and terrains
Replies: 9
Views: 11920

Re: Multi-tile and terrains

Hi again, yes I saw in your videos I can use other naming conventions..just to figure how to setup globalmapper for that (has a big bunch of options regarding this).
The vertical shift is really not a problem a simple photoshop action can solve this in a few minutes even for 1000 big textures ...
by nachooo
Wed Dec 10, 2014 7:26 pm
Forum: Amplify Texture 2 - Development Builds
Topic: Multi-tile and terrains
Replies: 9
Views: 11920

Re: Multi-tile and terrains

Hi again, well... what I mean with the Mari tiles convention name, is that to texture the unity terrain using multi-tiles in the amplify terrain shader I was not using using MAri software, I was reffering to use UDIM system in order to get the files accepted by your shader. So I was only introducing ...
by nachooo
Wed Dec 10, 2014 12:05 pm
Forum: Amplify Texture 2 - Development Builds
Topic: Multi-tile and terrains
Replies: 9
Views: 11920

Re: Multi-tile and terrains

Hello, and thanks for thequick reply. Yes you were right again, it works nicely, just note that I have to use a MARI tiles name convention to load the tiles, and that they should be inverted in the Y axis , just contrary of an usual unity terrain base texture.
Awesome software....
by nachooo
Tue Dec 09, 2014 3:42 pm
Forum: Amplify Texture 2 - Development Builds
Topic: Multi-tile and terrains
Replies: 9
Views: 11920

Multi-tile and terrains

Hi again from Spain. I wonder if is possible to use the multi-tile technique over unity terrains. I understand the workflow with regular objects, but.. It is necessary to convert the unity terrains to meshes in order to use multi-lite?
Muito obrigado

Nacho
by nachooo
Sun Dec 07, 2014 7:45 pm
Forum: Amplify Texture 2 - Development Builds
Topic: B&W textures
Replies: 3
Views: 3735

Re: B&W textures

Hi again, thanks for your attention:). Yes you were right it was my fault, I added all textures in right size except the main one!!!. Now, it works nice. Just another question.. It will be possible to use the amplify textures in a normal mesh as a displacement (like a b&W heightmap) texture ...