Search found 9 matches

by hackshaven
Mon Feb 23, 2015 10:35 pm
Forum: Amplify Texture 2 - Development Builds
Topic: problem with the tesselation shaders
Replies: 1
Views: 2605

problem with the tesselation shaders

Using the latest version of Amplify when I try one of the displacement shaders I get the following error:

Code: Select all

invalid subscript 'texcoord2'
This is using Unity5RC3.

Thanks,
Eric
by hackshaven
Mon Feb 23, 2015 10:14 pm
Forum: Amplify Texture 2 - Development Builds
Topic: compile errors in Unity 5RC3
Replies: 1
Views: 2715

compile errors in Unity 5RC3

Trying to take advantage of the Unity 5 shaders but get this error on import:


Shader error in 'Amplify Texture/Standard': undeclared identifier 'UnityStandardGlobalIllumination' at Assets/AmplifyTexture/Shaders/Unity5/Include/UnityStandardCore.cginc(251) (on d3d11)

Compiling Vertex program with ...
by hackshaven
Mon Dec 08, 2014 4:48 pm
Forum: Amplify Texture 2 - Development Builds
Topic: Unity5 b16 compilation error
Replies: 1
Views: 2683

Unity5 b16 compilation error

Updated to the lastest Unity 5 b16 and on start I get the following. Should I wait for the next release?
Thanks,
Eric


Internal compiler error. See the console log for more information. output was:
Unhandled Exception: Mono.CSharp.InternalErrorException: Assets/AmplifyTexture/Scripts/Runtime ...
by hackshaven
Tue Nov 25, 2014 6:06 pm
Forum: Amplify Texture 2 - Development Builds
Topic: Unity5 64bit DllNotFoundException [SOLVED]
Replies: 4
Views: 45551

Re: Unity5 64bit DllNotFoundException: Assets/Plugins/x86_64

I"m seeing this error:

System.DllNotFoundException: Assets/Plugins/x86_64/AmplifyTextureNativeEditor.dll
at (wrapper managed-to-native) AmplifyTexture.NativeEditor:HashUtil_ComputeCRC32 (uint&,byte[],ulong)
at AmplifyTexture.FileUtil.CRC32 (System.String fname) [0x00000] in <filename unknown>:0 ...
by hackshaven
Mon Oct 27, 2014 3:59 pm
Forum: Amplify Texture 2 - Development Builds
Topic: amplify texturing problem
Replies: 7
Views: 74798

Re: amplify texturing problem

Correct, a 4x2 collection of 8192x8192 textures.
by hackshaven
Mon Oct 27, 2014 3:16 pm
Forum: Amplify Texture 2 - Development Builds
Topic: amplify texturing problem
Replies: 7
Views: 74798

Re: amplify texturing problem

Hmm... So I tried my original setup on a Windows 7 machine this morning as opposed to the OSX 10.10 I used over the weekend and things look great! Is there any chance there could be a subtle difference between the Mac and Windows version of Amplify?
by hackshaven
Mon Oct 27, 2014 3:05 pm
Forum: Amplify Texture 2 - Development Builds
Topic: unity 5 64-bit editor [SOLVED]
Replies: 2
Views: 3047

unity 5 64-bit editor [SOLVED]

Is Amplify compatible with the new Unity 5 64-bit editor? It seems to be crashing when I try rebuilding a virtual texture.
by hackshaven
Sun Oct 26, 2014 8:15 pm
Forum: Amplify Texture 2 - Development Builds
Topic: amplify texturing problem
Replies: 7
Views: 74798

Re: amplify texturing problem

That makes sense. I naively just created a sphere game object in the Unity editor and assumed it would work. It looks right with a single texture. :)
The import process set the material tiling to (0.25,0.5) for the eight tiles, but then I only saw the first (1001) texture on the sphere. That's why I ...
by hackshaven
Sun Oct 26, 2014 3:35 pm
Forum: Amplify Texture 2 - Development Builds
Topic: amplify texturing problem
Replies: 7
Views: 74798

amplify texturing problem

First off this looks like an amazing product! I downloaded the trial yesterday and made some good progress but am running into a problem with misplaced tiles. Basically I'm trying to create a high resolution Earth using NASA's Blue Marble. As you can see from the attached screen shots apparently in ...