Hey, thanks for the reply!
Still working on it:
Here's my new shader code:
Shader "Amplify Texture/Double"{
Properties {
_Color ("Color Tint", Color) = (1,1,1,1)
_MainTex ("Base (RGB) Trans. (Alpha)", 2D) = "white"
_VTPackingTransform ( "VT (auto)", Vector) = ( 0.00390625, -0.00390625, 0 ...
Search found 5 matches
- Fri Oct 17, 2014 1:52 am
- Forum: Amplify Texture 2 - Development Builds
- Topic: Importing textures and Double Sided Material
- Replies: 11
- Views: 15213
- Wed Oct 15, 2014 9:56 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: Importing textures and Double Sided Material
- Replies: 11
- Views: 15213
Re: Importing 16k texture
You're the bomb for helping me so much. I really appreciate it.
Perhaps the material is the issue. I don't have a AT2 shader selected. I'm using a homemade shader which let's the texture be viewed from both sides of a 2d mesh.
Here's the code:
Shader "Double"{
Properties {
_Color ("Color Tint ...
Perhaps the material is the issue. I don't have a AT2 shader selected. I'm using a homemade shader which let's the texture be viewed from both sides of a 2d mesh.
Here's the code:
Shader "Double"{
Properties {
_Color ("Color Tint ...
- Wed Oct 15, 2014 12:50 am
- Forum: Amplify Texture 2 - Development Builds
- Topic: Importing textures and Double Sided Material
- Replies: 11
- Views: 15213
Re: Importing 16k texture
Hi Ricardo!
Thanks for helping me out with this. It's very exciting to be so close to being able to display my art at full resolution in Unity.
This is what I'm seeing now:
http://www5.picturepush.com/photo/a/14405123/img/random-junks/comparison.jpg
The true resolution is overlaid above. You can ...
Thanks for helping me out with this. It's very exciting to be so close to being able to display my art at full resolution in Unity.
This is what I'm seeing now:
http://www5.picturepush.com/photo/a/14405123/img/random-junks/comparison.jpg
The true resolution is overlaid above. You can ...
- Tue Oct 14, 2014 1:45 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: Importing textures and Double Sided Material
- Replies: 11
- Views: 15213
Re: Importing 16k texture
Hi, I realized that the error was happening because my texture was set by windows to be compressed on the disk. Once i turned off this option, Unity recognized my texture.
Now, Unity is only letting me set the texture to being as high as 4k. It is reducing the quality of my texture during display ...
Now, Unity is only letting me set the texture to being as high as 4k. It is reducing the quality of my texture during display ...
- Mon Oct 13, 2014 11:51 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: Importing textures and Double Sided Material
- Replies: 11
- Views: 15213
Importing textures and Double Sided Material
Hi!
Thank you to Amplify Creations for creating this software-- virtual textures are going to make my game possible.
I am trying to upgrade my 4k textures to 16k, but when I try to import the new .png file in my assets, I get the error:
"File could not be read."
Here is a screenshot:
http ...
Thank you to Amplify Creations for creating this software-- virtual textures are going to make my game possible.
I am trying to upgrade my 4k textures to 16k, but when I try to import the new .png file in my assets, I get the error:
"File could not be read."
Here is a screenshot:
http ...