Search found 5 matches

by cochtl
Tue Dec 30, 2014 10:56 pm
Forum: Amplify Texture 2 Development Group
Topic: Update Status?
Replies: 24
Views: 216

Re: Update Status?

Also, this would be the ultimate toolset ever if it had shaderforge integration. I know it is in the works but still, that would be so kickass, you wouldn't even know [but really you probably would ;) ]
by cochtl
Tue Dec 30, 2014 9:53 pm
Forum: Project Showcase
Topic: What Are You Working On?
Replies: 12
Views: 7865

Re: What Are You Working On?

Heyo everyone. I rarely post here, mostly asking for little things here and there but I wanted to show a few screens of our game's progress.

So far everything in the game has been modeled/unwrapped/ and had their normals baked with ao and cavity maps generated with substance used to quickly add in ...
by cochtl
Sun Oct 05, 2014 8:39 am
Forum: Amplify Texture 2 Development Group
Topic: Multi-Tile UV Bake Tool for 3ds Max (9 and up)
Replies: 3
Views: 108

Re: Multi-Tile UV Bake Tool for 3ds Max (9 and up)

Ha, nice! I was literally going to ask if there was some sort of software or plugin that you guys might of known of that could do just this very same thing lol. Awesome!
by cochtl
Tue Aug 12, 2014 4:52 pm
Forum: Amplify Texture 2 Development Group
Topic: Mudbox and Mari
Replies: 3
Views: 45

Re: Mudbox and Mari

Ok that works too! That conversion isn't difficult, I was just curious if ptex was supported is all [that is like the next step, for games]
by cochtl
Mon Aug 11, 2014 10:31 pm
Forum: Amplify Texture 2 Development Group
Topic: Mudbox and Mari
Replies: 3
Views: 45

Mudbox and Mari

Heyo all,

I just got this stuff to try out today and so far it's been pretty cool playing around with it, understanding the components and all. I have to ask though, is there a definitive pipeline for bringing in Mari UDIM files? Can I also do the same with Mudbox generated PTEX files? There are a ...