I'm creating an interface to visit a house from outside, inside and more options...
For the outside, it must be the more realistic as possible, so I used HDRIs for the lighting, and now I want to see if it's possible to have better textures.
But I think I don't have textures bigger than 4096 so I ...
Search found 6 matches
- Thu Jun 12, 2014 2:46 pm
- Forum: Amplify Texture
- Topic: Trial version [SOLVED]
- Replies: 12
- Views: 85779
- Tue Jun 10, 2014 8:30 pm
- Forum: Amplify Texture
- Topic: Trial version [SOLVED]
- Replies: 12
- Views: 85779
Re: Trial version
Thank you ! I only have one week and a half to work on my project, I'm doing an internship.
For the moment I don't know if I will use Amplify Texture, I don't really see the difference, I have tried several options but textures look the same
For the moment I don't know if I will use Amplify Texture, I don't really see the difference, I have tried several options but textures look the same
- Mon Jun 09, 2014 6:58 pm
- Forum: Amplify Texture
- Topic: Trial version [SOLVED]
- Replies: 12
- Views: 85779
Re: Trial version
No problem, thank you again for your help 
- Mon Jun 09, 2014 2:49 pm
- Forum: Amplify Texture
- Topic: Trial version [SOLVED]
- Replies: 12
- Views: 85779
Re: Trial version
Yes I can see a progress bar, but it is very very fast.
Here is what I have :
http://img11.hostingpics.net/pics/619346cubeAT.png
At the top it's my texture, without AT.
At the bottom left, it's my texture, with AT/Bumped specular shader.
At the bottom right, it's my texture, with AT/Diffuse ...
Here is what I have :
http://img11.hostingpics.net/pics/619346cubeAT.png
At the top it's my texture, without AT.
At the bottom left, it's my texture, with AT/Bumped specular shader.
At the bottom right, it's my texture, with AT/Diffuse ...
- Mon Jun 09, 2014 1:36 pm
- Forum: Amplify Texture
- Topic: Trial version [SOLVED]
- Replies: 12
- Views: 85779
Re: Trial version
Hi,
thanks for your answer, here is what I'm doing :
-First I place the 'AT >> Manager' prefab on my Hierarchy.
-Then I drag my main camera to the 'Target Camera' slot.
-I create a virtual texture and drag it to the 'Asset' slot.
-Next I create a cube and I apply a texture on it, and change the ...
thanks for your answer, here is what I'm doing :
-First I place the 'AT >> Manager' prefab on my Hierarchy.
-Then I drag my main camera to the 'Target Camera' slot.
-I create a virtual texture and drag it to the 'Asset' slot.
-Next I create a cube and I apply a texture on it, and change the ...
- Fri Jun 06, 2014 7:22 pm
- Forum: Amplify Texture
- Topic: Trial version [SOLVED]
- Replies: 12
- Views: 85779
Trial version [SOLVED]
Hi everybody !
I have downloaded the free version for Amplify Texture, and I have got some pronlems.
I have read the manual here : http://amplify.pt/unity/amplify-texture/manual/
But when I go to Window/Amplify Texture/Tools, I've got this window :
http://img15.hostingpics.net/pics/780380Tool.png ...
I have downloaded the free version for Amplify Texture, and I have got some pronlems.
I have read the manual here : http://amplify.pt/unity/amplify-texture/manual/
But when I go to Window/Amplify Texture/Tools, I've got this window :
http://img15.hostingpics.net/pics/780380Tool.png ...