Hello there,
In Unity I'm trying to create a underwater Caustics shader to use in a Projector (or should I rather do this in a Post Process Mat? Will this be problematic with other Post effects like Depth of File?), that's additive on top of all the existing materials in the scene.
Because a ...
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- Wed Apr 10, 2019 9:38 am
- Forum: Amplify Shader Editor
- Topic: Using Shadowmap pass + Lightmap Intensity in a Shader?
- Replies: 1
- Views: 18706