So basically I am trying to make a shader that is masking out clouds with a white mask.
I somehow made is mask out all the black with opacity mask, but the masking is making the edges of the clouds very hard, which make the clouds not looks like clouds... any tips?
Yeah I know about the wiki, I've actually already been looking through those Light nodes, and also tried to connect different variations of them to different connections, my issue is that I have never worked with shaders before, so I dont actually know where to put these ...
Hello I have an issue with a shader I downloaded for free, the shader work perfectly, but I have an issue with the lightning, I want the lightning to be based on the Texture "normal map", but currently its not doing that, I will show you in this picture what I mean http://imgur.com/a/r8EOd3S https ...