Is it possible to set up Amplify to drive a custom surface shader that uses a modified version of unity's legacy PBR lighting?
We have a new artist on our project who is showing great potential but has very limited experience in writing shaders the traditional way. What would be ideal is for our ...
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- Tue Apr 02, 2019 6:42 am
- Forum: Amplify Shader Editor
- Topic: Use Amplify with an "external" custom Surface Shader
- Replies: 1
- Views: 17448