Thanks for getting back to me.
Here's an image that shows the way I'm setting up spaces:
[img] https://imgur.com/VkX2hva [/img]
I build the scene and render the backgrounds in 3DS Max, then the Max model is imported in Unity at the same coordinates.
I have a backplate aligned to the Max camera ...
Search found 2 matches
- Wed Apr 10, 2019 5:27 am
- Forum: General Discussion
- Topic: Invisible object that receives shadows and occludes the play
- Replies: 3
- Views: 47659
- Tue Mar 26, 2019 6:14 am
- Forum: General Discussion
- Topic: Invisible object that receives shadows and occludes the play
- Replies: 3
- Views: 47659
Invisible object that receives shadows and occludes the play
Hi everyone,
I'm working on an isometric game with pre-rendered backgrounds and 3D characters.
Some of the props from the render will be brought into the scene and rendered invisible, but they will occlude the player to create the illusion that they're walking behind the object in the render. I ...
I'm working on an isometric game with pre-rendered backgrounds and 3D characters.
Some of the props from the render will be brought into the scene and rendered invisible, but they will occlude the player to create the illusion that they're walking behind the object in the render. I ...