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Search found 5 matches
- Wed Mar 27, 2019 5:12 pm
- Forum: Amplify Shader Editor
- Topic: LWRP transparency problem
- Replies: 7
- Views: 6113
- Tue Mar 26, 2019 4:45 pm
- Forum: Amplify Shader Editor
- Topic: LWRP transparency problem
- Replies: 7
- Views: 6113
Re: LWRP transparency problem
You must be using an outdated version of ASE and, as such, I recommend that you update to the latest one through our website .
After updating be sure to extract the LW templates package in order to update the shader templates as well, and please let us know if this helps.
Yep, I didn't update ...
After updating be sure to extract the LW templates package in order to update the shader templates as well, and please let us know if this helps.
Yep, I didn't update ...
- Mon Mar 25, 2019 11:45 pm
- Forum: Amplify Shader Editor
- Topic: LWRP transparency problem
- Replies: 7
- Views: 6113
Re: LWRP transparency problem
Thanks for the response.
I don't have the "receive shadows checkbox"
My main problem is with the LWRP in Unity 2018.3 with the shadows behind the character

I don't have the "receive shadows checkbox"
My main problem is with the LWRP in Unity 2018.3 with the shadows behind the character

- Thu Mar 21, 2019 8:53 pm
- Forum: Amplify Shader Editor
- Topic: LWRP transparency problem
- Replies: 7
- Views: 6113
Re: LWRP transparency problem
Update:
I install Unity 2019.1 and the issue was solved, but now I have a name problem in the shader: "_ShadowBias" and the shadow looks weird

I install Unity 2019.1 and the issue was solved, but now I have a name problem in the shader: "_ShadowBias" and the shadow looks weird

- Thu Mar 21, 2019 6:31 pm
- Forum: Amplify Shader Editor
- Topic: LWRP transparency problem
- Replies: 7
- Views: 6113
LWRP transparency problem
Hi! I'm using the version 1.6.3 with Unity 2018.3
I want to make an transparency effect with the camera distance to the object, I use the "Dithering" example. If the alpha value is 1 the material is opaque but it render the shadows from behind :shock: .
https://i.imgur.com/bknMB3j.png
https://i ...
I want to make an transparency effect with the camera distance to the object, I use the "Dithering" example. If the alpha value is 1 the material is opaque but it render the shadows from behind :shock: .
https://i.imgur.com/bknMB3j.png
https://i ...