Hey all,
In the past I worked on a game where our shaders faked directional lighting with a gradient texture. Essentially you'd input the direction in x,y,z and that would correspond to a gradient. I'm trying something similar in ASE, but having a hard time with how to represent that in a usable ...
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- Fri Mar 15, 2019 8:55 pm
- Forum: General Discussion
- Topic: Faking light direction with a vector property and gradient
- Replies: 1
- Views: 38434