Hi, the tutorial videos I've seen looks like materials using time-based nodes (like a panner node) can update in edit mode and show in scene/game view; meaning, I can see the textures panning in edit mode in the scene window. How do I enable this?
thanks!
Search found 3 matches
- Tue Apr 09, 2019 4:03 pm
- Forum: Amplify Shader Editor
- Topic: Can materials update time-based nodes in Edit Mode?
- Replies: 1
- Views: 17942
- Thu Mar 21, 2019 5:25 pm
- Forum: Amplify Shader Editor
- Topic: How do I convert Vertex Position into normalized values?
- Replies: 2
- Views: 3951
Re: How do I convert Vertex Position into normalized values?
https://imgur.com/a/6St9kzW
Thanks for the reply. I've played around with the remap node but couldn't quite figure out exactly how to implement it. I think I get the gist of how it works but not sure how to feed the min/max value properly. Please take a look at my set up in the pic.
The end ...
Thanks for the reply. I've played around with the remap node but couldn't quite figure out exactly how to implement it. I think I get the gist of how it works but not sure how to feed the min/max value properly. Please take a look at my set up in the pic.
The end ...
- Tue Mar 19, 2019 10:31 pm
- Forum: Amplify Shader Editor
- Topic: How do I convert Vertex Position into normalized values?
- Replies: 2
- Views: 3951
How do I convert Vertex Position into normalized values?
Hi, my first post, apologies if this has been answered before but I couldn't find it via search. I am loving learning ASE so far, but ran into a hurdle.
I am trying to make a simple dissolve shader, and I'd like a slider (float, min 0, max 1) to determine the extend of the effect. I am using Vertex ...
I am trying to make a simple dissolve shader, and I'd like a slider (float, min 0, max 1) to determine the extend of the effect. I am using Vertex ...