Thank you for your reply, guys.
I have found a solution!! In the water shader now I use a "depth fade node" instead "screen position + screen depth nodes". And it works! I think that pair "screen position + screen depth" have a conflict with ARKit camera, but it's only my suggestion.
Search found 3 matches
- Fri Mar 15, 2019 10:56 am
- Forum: Amplify Shader Editor
- Topic: IOS troubles, Need help
- Replies: 4
- Views: 4425
- Wed Mar 13, 2019 10:13 am
- Forum: Amplify Shader Editor
- Topic: IOS troubles, Need help
- Replies: 4
- Views: 4425
Re: IOS troubles, Need help
UPDATE: I have found trouble in ARkit camera and ARkit plugin. With standard camera everything works, but when ARkit camera starts -- foam effect brokes. Do you any ideas how to resolve it?
- Mon Mar 11, 2019 2:26 pm
- Forum: Amplify Shader Editor
- Topic: IOS troubles, Need help
- Replies: 4
- Views: 4425
IOS troubles, Need help
Hey, guys, I create an AR app for IOS. In my app I use a slightly modified amplify water shader https://www.youtube.com/watch?v=UU-iAEZfK4o. As I have understood, foam and depth effect works only when shadows on the direction light enabled. So on the old IPad(2015) -- this shader looks good, but on ...