Thanks for your answer. I was searching the forums for a similar topic, but this thread wasn't shown for me.
I was setting my FirstPass and AddPass shader up like in your example, but if you open the SimpleTerrain example scene that comes with ASE and try to add a 5th texture you see that it will ...
Search found 5 matches
- Tue Apr 09, 2019 2:23 pm
- Forum: Amplify Shader Editor
- Topic: ASE Terrain shader with more than 4 splatmaps
- Replies: 3
- Views: 22268
- Mon Apr 08, 2019 10:31 pm
- Forum: Amplify Shader Editor
- Topic: ASE Terrain shader with more than 4 splatmaps
- Replies: 3
- Views: 22268
ASE Terrain shader with more than 4 splatmaps
Hi there,
I was setting up a custom terrain shader and wanted to us more than 4 splatmaps. So I added a AddPass shader to my terrain shader and set it up like in the Simple Terrain example. When I painted the 5th splatmap it appears in completely black.
So I went back to your Simple Terrain ...
I was setting up a custom terrain shader and wanted to us more than 4 splatmaps. So I added a AddPass shader to my terrain shader and set it up like in the Simple Terrain example. When I painted the 5th splatmap it appears in completely black.
So I went back to your Simple Terrain ...
- Sat Mar 09, 2019 9:39 pm
- Forum: Amplify Shader Editor
- Topic: Using the Toon shader for a terrain object
- Replies: 4
- Views: 5712
Re: Using the Toon shader for a terrain object
Hi,
after hooking up the 'four splats first pass terrain' node to the custom lighting slot of the output node the shader now is working like intended. Seems pretty obvious now in retrospect :roll:
I also inserted the normals through the 'four splats first pass terrain' node, but now I have the ...
after hooking up the 'four splats first pass terrain' node to the custom lighting slot of the output node the shader now is working like intended. Seems pretty obvious now in retrospect :roll:
I also inserted the normals through the 'four splats first pass terrain' node, but now I have the ...
- Fri Mar 08, 2019 8:00 pm
- Forum: Amplify Shader Editor
- Topic: Using the Toon shader for a terrain object
- Replies: 4
- Views: 5712
Re: Using the Toon shader for a terrain object
Hi, thanks for the fast response. So I basically took the CustomOutlineToon and tweaked some minor inputs.
I want to use that shader for the unity terrain object so that i can paint splatmaps on the toon shader.
If I add the shader to the custom material slot of the terrain I can see the shader ...
I want to use that shader for the unity terrain object so that i can paint splatmaps on the toon shader.
If I add the shader to the custom material slot of the terrain I can see the shader ...
- Fri Mar 08, 2019 3:45 pm
- Forum: Amplify Shader Editor
- Topic: Using the Toon shader for a terrain object
- Replies: 4
- Views: 5712
Using the Toon shader for a terrain object
Hi everyone,
I'm trying to use a toon shader, which is basically the CustomOutlineToon from the examples folder, on a terrain.
To prepare the shader I was following the tutorial posted here:
http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Terrain_Shaders
Sadly this was ...
I'm trying to use a toon shader, which is basically the CustomOutlineToon from the examples folder, on a terrain.
To prepare the shader I was following the tutorial posted here:
http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Terrain_Shaders
Sadly this was ...