Search found 5 matches

by jojue
Tue Apr 09, 2019 2:23 pm
Forum: Amplify Shader Editor
Topic: ASE Terrain shader with more than 4 splatmaps
Replies: 3
Views: 22268

Re: ASE Terrain shader with more than 4 splatmaps

Thanks for your answer. I was searching the forums for a similar topic, but this thread wasn't shown for me.

I was setting my FirstPass and AddPass shader up like in your example, but if you open the SimpleTerrain example scene that comes with ASE and try to add a 5th texture you see that it will ...
by jojue
Mon Apr 08, 2019 10:31 pm
Forum: Amplify Shader Editor
Topic: ASE Terrain shader with more than 4 splatmaps
Replies: 3
Views: 22268

ASE Terrain shader with more than 4 splatmaps

Hi there,

I was setting up a custom terrain shader and wanted to us more than 4 splatmaps. So I added a AddPass shader to my terrain shader and set it up like in the Simple Terrain example. When I painted the 5th splatmap it appears in completely black.

So I went back to your Simple Terrain ...
by jojue
Sat Mar 09, 2019 9:39 pm
Forum: Amplify Shader Editor
Topic: Using the Toon shader for a terrain object
Replies: 4
Views: 5712

Re: Using the Toon shader for a terrain object

Hi,

after hooking up the 'four splats first pass terrain' node to the custom lighting slot of the output node the shader now is working like intended. Seems pretty obvious now in retrospect :roll:

I also inserted the normals through the 'four splats first pass terrain' node, but now I have the ...
by jojue
Fri Mar 08, 2019 8:00 pm
Forum: Amplify Shader Editor
Topic: Using the Toon shader for a terrain object
Replies: 4
Views: 5712

Re: Using the Toon shader for a terrain object

Hi, thanks for the fast response. So I basically took the CustomOutlineToon and tweaked some minor inputs.
I want to use that shader for the unity terrain object so that i can paint splatmaps on the toon shader.

If I add the shader to the custom material slot of the terrain I can see the shader ...
by jojue
Fri Mar 08, 2019 3:45 pm
Forum: Amplify Shader Editor
Topic: Using the Toon shader for a terrain object
Replies: 4
Views: 5712

Using the Toon shader for a terrain object

Hi everyone,

I'm trying to use a toon shader, which is basically the CustomOutlineToon from the examples folder, on a terrain.

To prepare the shader I was following the tutorial posted here:
http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Terrain_Shaders

Sadly this was ...