Thanks for checking it out! I must have asked this question in the wrong place though. I never thought this was an Amplify issue; I was just looking for some help to get my vertex normal recalculation working in this shader.
Sorry for the confusion! I'll go ask on the Unity forums instead.
Search found 6 matches
- Fri Apr 05, 2019 3:00 pm
- Forum: Amplify Shader Editor
- Topic: Vertex Normal Recalculation Issues
- Replies: 8
- Views: 38313
- Fri Mar 15, 2019 6:08 pm
- Forum: Amplify Shader Editor
- Topic: Vertex Normal Recalculation Issues
- Replies: 8
- Views: 38313
Re: Vertex Normal Recalculation Issues
Hey Borba! Thanks for getting back. Same as before, I'm unable to upload the project files for some reason. Is there an email I can send them too instead?
Thanks!
EDIT:
I just PM'd you with a link to the project .zip on my drive.
Thanks!
EDIT:
I just PM'd you with a link to the project .zip on my drive.
- Thu Mar 14, 2019 5:28 pm
- Forum: Amplify Shader Editor
- Topic: Possible to register a local texture variable?
- Replies: 1
- Views: 2641
Possible to register a local texture variable?
Hello!
I'm wondering if it is possible to register a texture as a local variable. I have a texture object I'm using in several places in the same shader but it pains me to see unorganized wired
This is the only variable I can't figure out how to register. Is it possible to even do this?
Thanks!
I'm wondering if it is possible to register a texture as a local variable. I have a texture object I'm using in several places in the same shader but it pains me to see unorganized wired
Thanks!
- Tue Mar 12, 2019 2:32 pm
- Forum: Amplify Shader Editor
- Topic: Vertex Normal Recalculation Issues
- Replies: 8
- Views: 38313
Re: Vertex Normal Recalculation Issues
Hello and apologies for the delay in our reply! Could you share a simple sample of what you achieved so far and with the error present so that we can look into it?
Hey Borba! Thanks for the reply. Here's the shader and it's main displacement function, as well as a test heightmap to plug into a ...
Hey Borba! Thanks for the reply. Here's the shader and it's main displacement function, as well as a test heightmap to plug into a ...
- Wed Mar 06, 2019 11:14 pm
- Forum: Amplify Shader Editor
- Topic: Vertex Normal Recalculation Issues
- Replies: 8
- Views: 38313
Re: Vertex Normal Recalculation Issues
Here is where I got to by the end of my day today. I've essentially copied everything over from the "VertexNormalReconstruction" example and ported it over to my shader. The only significant difference that I can see it the function I'm using to actually displace the verts, but for some reason my ...
- Wed Mar 06, 2019 5:26 pm
- Forum: Amplify Shader Editor
- Topic: Vertex Normal Recalculation Issues
- Replies: 8
- Views: 38313
Vertex Normal Recalculation Issues
Hello there! I have a question regarding recalculating vertex normals after offsetting vertices. I'm using a heightmap to displace vertices around level geo, but I'd like to then inflate the verts a bit in the direction perpendicular to their tangents after the initial displacement. There is an ...