Search found 6 matches

by andrewtaylorjohnson
Fri Apr 05, 2019 3:00 pm
Forum: Amplify Shader Editor
Topic: Vertex Normal Recalculation Issues
Replies: 8
Views: 38313

Re: Vertex Normal Recalculation Issues

Thanks for checking it out! I must have asked this question in the wrong place though. I never thought this was an Amplify issue; I was just looking for some help to get my vertex normal recalculation working in this shader.

Sorry for the confusion! I'll go ask on the Unity forums instead.
by andrewtaylorjohnson
Fri Mar 15, 2019 6:08 pm
Forum: Amplify Shader Editor
Topic: Vertex Normal Recalculation Issues
Replies: 8
Views: 38313

Re: Vertex Normal Recalculation Issues

Hey Borba! Thanks for getting back. Same as before, I'm unable to upload the project files for some reason. Is there an email I can send them too instead?

Thanks!

EDIT:

I just PM'd you with a link to the project .zip on my drive.
by andrewtaylorjohnson
Thu Mar 14, 2019 5:28 pm
Forum: Amplify Shader Editor
Topic: Possible to register a local texture variable?
Replies: 1
Views: 2641

Possible to register a local texture variable?

Hello!

I'm wondering if it is possible to register a texture as a local variable. I have a texture object I'm using in several places in the same shader but it pains me to see unorganized wired :P This is the only variable I can't figure out how to register. Is it possible to even do this?

Thanks!
by andrewtaylorjohnson
Tue Mar 12, 2019 2:32 pm
Forum: Amplify Shader Editor
Topic: Vertex Normal Recalculation Issues
Replies: 8
Views: 38313

Re: Vertex Normal Recalculation Issues

Hello and apologies for the delay in our reply! Could you share a simple sample of what you achieved so far and with the error present so that we can look into it?

Hey Borba! Thanks for the reply. Here's the shader and it's main displacement function, as well as a test heightmap to plug into a ...
by andrewtaylorjohnson
Wed Mar 06, 2019 11:14 pm
Forum: Amplify Shader Editor
Topic: Vertex Normal Recalculation Issues
Replies: 8
Views: 38313

Re: Vertex Normal Recalculation Issues

Here is where I got to by the end of my day today. I've essentially copied everything over from the "VertexNormalReconstruction" example and ported it over to my shader. The only significant difference that I can see it the function I'm using to actually displace the verts, but for some reason my ...
by andrewtaylorjohnson
Wed Mar 06, 2019 5:26 pm
Forum: Amplify Shader Editor
Topic: Vertex Normal Recalculation Issues
Replies: 8
Views: 38313

Vertex Normal Recalculation Issues

Hello there! I have a question regarding recalculating vertex normals after offsetting vertices. I'm using a heightmap to displace vertices around level geo, but I'd like to then inflate the verts a bit in the direction perpendicular to their tangents after the initial displacement. There is an ...