No problem, I've done conversion myself already (I though its different for vertex/geom shaders, but it is not).
But material with this shader is not detected by Amplify for some reason after scene re-save. I'll sent you email to test it.
Search found 6 matches
- Fri May 15, 2015 9:25 pm
- Forum: Amplify Texture
- Topic: Vertex shader integration[CLOSED]
- Replies: 6
- Views: 43601
- Fri May 15, 2015 8:24 pm
- Forum: Amplify Texture
- Topic: Vertex shader integration[CLOSED]
- Replies: 6
- Views: 43601
Re: Vertex shader integration
Don't mind my question. I've tried conversion, and its very easy - following surface shader example, same applies to geometry and vertex shader, no difference.
But there is a problem. While material works fine, its not detected my Amplify anymore once I save the scene or re-scan.
But there is a problem. While material works fine, its not detected my Amplify anymore once I save the scene or re-scan.
- Thu May 14, 2015 9:04 pm
- Forum: General Discussion
- Topic: Which texture size is better for performance?
- Replies: 6
- Views: 5638
Re: Which texture size is better for performance?
Ah, I see, thank you! That helps, rendering smaller textures are more workflow-efficient.
- Thu May 14, 2015 7:53 pm
- Forum: General Discussion
- Topic: Which texture size is better for performance?
- Replies: 6
- Views: 5638
Which texture size is better for performance?
Hi! Which texture size is better for performance?
One 4096 texture;
Or 4x1024x1024 textures?
Regards,
Konstantin.
One 4096 texture;
Or 4x1024x1024 textures?
Regards,
Konstantin.
- Mon May 11, 2015 9:28 am
- Forum: Amplify Texture
- Topic: Vertex shader integration[CLOSED]
- Replies: 6
- Views: 43601
Vertex shader integration[CLOSED]
Hi! I want to try and integrate Amplify with CORE framework, but it uses vertex shaders. Is there any example of vertex shader integration? I could find only surface ones.
- Wed May 07, 2014 10:23 am
- Forum: General Discussion
- Topic: Is Amplify right for my project?
- Replies: 1
- Views: 3527
Is Amplify right for my project?
Hi! I'm trying to figure out, should I use Amplify or not. I'm working on the mobile game, and I thought it would be good idea to completely create levels inside 3Ds Max, and then transfer them to the Unity, with all the light-maps, diffuse-maps embedded into the textures. I.e., I will fully unwrap ...