Search found 6 matches

by RyuMaster
Fri May 15, 2015 9:25 pm
Forum: Amplify Texture
Topic: Vertex shader integration[CLOSED]
Replies: 6
Views: 43601

Re: Vertex shader integration

No problem, I've done conversion myself already (I though its different for vertex/geom shaders, but it is not).
But material with this shader is not detected by Amplify for some reason after scene re-save. I'll sent you email to test it.
by RyuMaster
Fri May 15, 2015 8:24 pm
Forum: Amplify Texture
Topic: Vertex shader integration[CLOSED]
Replies: 6
Views: 43601

Re: Vertex shader integration

Don't mind my question. I've tried conversion, and its very easy - following surface shader example, same applies to geometry and vertex shader, no difference.

But there is a problem. While material works fine, its not detected my Amplify anymore once I save the scene or re-scan.
by RyuMaster
Thu May 14, 2015 9:04 pm
Forum: General Discussion
Topic: Which texture size is better for performance?
Replies: 6
Views: 5638

Re: Which texture size is better for performance?

Ah, I see, thank you! That helps, rendering smaller textures are more workflow-efficient.
by RyuMaster
Thu May 14, 2015 7:53 pm
Forum: General Discussion
Topic: Which texture size is better for performance?
Replies: 6
Views: 5638

Which texture size is better for performance?

Hi! Which texture size is better for performance?

One 4096 texture;

Or 4x1024x1024 textures?

Regards,
Konstantin.
by RyuMaster
Mon May 11, 2015 9:28 am
Forum: Amplify Texture
Topic: Vertex shader integration[CLOSED]
Replies: 6
Views: 43601

Vertex shader integration[CLOSED]

Hi! I want to try and integrate Amplify with CORE framework, but it uses vertex shaders. Is there any example of vertex shader integration? I could find only surface ones.
by RyuMaster
Wed May 07, 2014 10:23 am
Forum: General Discussion
Topic: Is Amplify right for my project?
Replies: 1
Views: 3527

Is Amplify right for my project?

Hi! I'm trying to figure out, should I use Amplify or not. I'm working on the mobile game, and I thought it would be good idea to completely create levels inside 3Ds Max, and then transfer them to the Unity, with all the light-maps, diffuse-maps embedded into the textures. I.e., I will fully unwrap ...