I have achieved the impossible. Well so much for my tall soap box of egotistically embossed self indulgence.
I have successfully created my own Amplify shader and mapped that onto an imported model from WIngs3D!
When Borba found the lack of UVs in my models I had a clue to investigate.
I finally ...
Search found 12 matches
- Sun Mar 10, 2019 7:50 pm
- Forum: General Discussion
- Topic: Working shaders with different problems
- Replies: 11
- Views: 232275
- Thu Mar 07, 2019 4:37 pm
- Forum: General Discussion
- Topic: Working shaders with different problems
- Replies: 11
- Views: 232275
Re: Working shaders with different problems
Thank you.
This points me in the correct direction to further my knowledge.
Looks like I have some further investigation to do into the over all shader environment.
These answers have spurred more thoughts about the current state of my wings *.OBJs importing.
I will post any further advances here ...
This points me in the correct direction to further my knowledge.
Looks like I have some further investigation to do into the over all shader environment.
These answers have spurred more thoughts about the current state of my wings *.OBJs importing.
I will post any further advances here ...
- Mon Mar 04, 2019 4:27 am
- Forum: General Discussion
- Topic: Working shaders with different problems
- Replies: 11
- Views: 232275
Re: Working shaders with different problems
Thank you for your response.
Here is the test package with everything.
https://www.dropbox.com/s/r7u6hha1xpdqsf8/ASE-Test.unitypackage?dl=0
There are two spheres in lower row with the gunfield shader, left is obj right is unity GO.
The upper row of spheres has a wings obj in the left side. The ...
Here is the test package with everything.
https://www.dropbox.com/s/r7u6hha1xpdqsf8/ASE-Test.unitypackage?dl=0
There are two spheres in lower row with the gunfield shader, left is obj right is unity GO.
The upper row of spheres has a wings obj in the left side. The ...
- Sat Mar 02, 2019 9:43 pm
- Forum: Amplify Shader Editor
- Topic: Allegorithmic's external importer from the Asset Store not f
- Replies: 1
- Views: 8030
Allegorithmic's external importer from the Asset Store not f
Assets/AmplifyShaderEditor/Examples/Official/Substance/Snow_Bricks.sbsar: Built-in support for Substance Designer materials has been removed from Unity. To continue using Substance Designer materials, you will need to install Allegorithmic's external importer from the Asset Store.
- Sat Mar 02, 2019 9:31 pm
- Forum: Amplify Shader Editor
- Topic: 'Share it' merchant site give 404 not found
- Replies: 1
- Views: 2688
'Share it' merchant site give 404 not found
After completing your purchase you will receive an e-mail from our secure automated payment processor (serviced by Share-it/MyCommerce) or containing the Order Receipt, Product Keys and temporary Download Links. Here we provide quick and easy access to the latest downloads for existing customers ...
- Sat Mar 02, 2019 8:32 pm
- Forum: General Discussion
- Topic: Working shaders with different problems
- Replies: 11
- Views: 232275
Re: Working shaders with different problems
Wings 3d .obj sphere not allowed as upload in forum
Dropbox
https://www.dropbox.com/s/cn678yh34kdzd ... e.obj?dl=0
Dropbox
https://www.dropbox.com/s/cn678yh34kdzd ... e.obj?dl=0
- Fri Mar 01, 2019 5:51 am
- Forum: Amplify Shader Editor
- Topic: Deprecated due to another thread.
- Replies: 1
- Views: 2624
Deprecated due to another thread.
I had the in the wrong part of the forum so I moved that here.
I imported a sphere from Wings 3d and I apply the hologram simple to it and it works! I even changed some some of the nodes and that worked. I then replace the shader with the forceShield shader and this has the undulating shape, the ...
I imported a sphere from Wings 3d and I apply the hologram simple to it and it works! I even changed some some of the nodes and that worked. I then replace the shader with the forceShield shader and this has the undulating shape, the ...
- Thu Feb 28, 2019 12:12 am
- Forum: General Discussion
- Topic: Working shaders with different problems
- Replies: 11
- Views: 232275
Re: Working shaders with different problems
Management sees this demo, buys package, throws it on my desk and states 'Make some magic'.
This prince has turned into a frog.
https://www.youtube.com/watch?v=JvDTVTnZMmw
Another day thrashing through an interface.
This is getting exhaustive.
If it is me or my ignorance I will delete this post ...
This prince has turned into a frog.
https://www.youtube.com/watch?v=JvDTVTnZMmw
Another day thrashing through an interface.
This is getting exhaustive.
If it is me or my ignorance I will delete this post ...
- Wed Feb 27, 2019 6:04 am
- Forum: General Discussion
- Topic: Working shaders with different problems
- Replies: 11
- Views: 232275
Re: Working shaders with different problems
https://youtu.be/PDoTzM0QJ0o
The video capture didn't get the motion but the middle sphere flickers on and off as one big dot of color. I can never seem to get the pattern on the object in a number of different tests I have done. I followed the demo on the
https://www.youtube.com/watch?v ...
The video capture didn't get the motion but the middle sphere flickers on and off as one big dot of color. I can never seem to get the pattern on the object in a number of different tests I have done. I followed the demo on the
https://www.youtube.com/watch?v ...
- Sun Feb 24, 2019 9:05 pm
- Forum: General Discussion
- Topic: Working shaders with different problems
- Replies: 11
- Views: 232275
Working shaders with different problems
I imported a sphere from Wings 3d and I apply the hologram simple to it and it works! I even changed some some of the nodes and that worked. I then replace the shader with the forceShield shader and this has the undulating shape, the lighted rim but the pattern of the hexagrid seems to be huge as I ...