Hello!
I am attempting to create a surface shader that colors each surface a base color, with a border of a different color of a specified width. For example, with a _BorderWidth of 0.1F, each of a cube's six faces should have a 0.1m perimeter of the border color, with the center of each face ...
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- Sun Feb 17, 2019 11:48 pm
- Forum: General Discussion
- Topic: Howto: Surface Shader for Borders of a World-Space Width?
- Replies: 1
- Views: 36536