Search found 2 matches
- Fri Feb 15, 2019 5:02 pm
- Forum: Amplify Shader Editor
- Topic: Having an array of positions for a desired effect
- Replies: 13
- Views: 14103
Re: Having an array of positions for a desired effect
Thank you for the fast replay. I'll will take a look. The second link is totally new for me 
- Fri Feb 15, 2019 12:55 pm
- Forum: Amplify Shader Editor
- Topic: Having an array of positions for a desired effect
- Replies: 13
- Views: 14103
Re: Having an array of positions for a desired effect
Hey ho,
i tried a simple grass shader where multiple players and enemies can react with.
When i use
// for loop above
Shader.SetGlobalVectorArray("positionsArray", vectorPositions);
nothing seems to work correctly.
But if i tried Ricardo Teixeira approach, i can manipulate the "Global ...
i tried a simple grass shader where multiple players and enemies can react with.
When i use
// for loop above
Shader.SetGlobalVectorArray("positionsArray", vectorPositions);
nothing seems to work correctly.
But if i tried Ricardo Teixeira approach, i can manipulate the "Global ...