Search found 2 matches

by Jar
Fri Feb 15, 2019 5:02 pm
Forum: Amplify Shader Editor
Topic: Having an array of positions for a desired effect
Replies: 13
Views: 14103

Re: Having an array of positions for a desired effect

Thank you for the fast replay. I'll will take a look. The second link is totally new for me :D
by Jar
Fri Feb 15, 2019 12:55 pm
Forum: Amplify Shader Editor
Topic: Having an array of positions for a desired effect
Replies: 13
Views: 14103

Re: Having an array of positions for a desired effect

Hey ho,

i tried a simple grass shader where multiple players and enemies can react with.

When i use


// for loop above
Shader.SetGlobalVectorArray("positionsArray", vectorPositions);


nothing seems to work correctly.

But if i tried Ricardo Teixeira approach, i can manipulate the "Global ...