Search found 4 matches
- Wed Apr 10, 2019 7:50 pm
- Forum: Amplify Shader Editor
- Topic: Cannot use multiple Texture Coordinates nodes with same Tex
- Replies: 5
- Views: 611395
Re: Cannot use multiple Texture Coordinates nodes with same
Gotcha, I'll give it a try. Thanks!
- Sat Mar 23, 2019 2:25 am
- Forum: Amplify Shader Editor
- Topic: Cannot use multiple Texture Coordinates nodes with same Tex
- Replies: 5
- Views: 611395
Re: Cannot use multiple Texture Coordinates nodes with same
Bumping this in case you guys haven't seen my PM yet.
- Sun Feb 24, 2019 6:02 pm
- Forum: Amplify Shader Editor
- Topic: Cannot use multiple Texture Coordinates nodes with same Tex
- Replies: 5
- Views: 611395
Re: Cannot use multiple Texture Coordinates nodes with same
Hey guys, thanks for the quick response.
I am using release version 1.6.2 from the Asset Store.
I have zipped up the version and I will PM you the sharable link shortly (I've included Amplify Shader Editor v1.6.2 in the zip so I don't want to just post it here).
I am using release version 1.6.2 from the Asset Store.
I have zipped up the version and I will PM you the sharable link shortly (I've included Amplify Shader Editor v1.6.2 in the zip so I don't want to just post it here).
- Sun Feb 10, 2019 10:52 pm
- Forum: Amplify Shader Editor
- Topic: Cannot use multiple Texture Coordinates nodes with same Tex
- Replies: 5
- Views: 611395
Cannot use multiple Texture Coordinates nodes with same Tex
Hey, so I just started using Amplify Shader Editor today, and I noticed something conspicuously lacking. There's no way to create a UV set switch property. As in, I need my Material to have a dropdown for which UV set a particular sampler should pull from. I need this to be exposed in the inspector ...