Hello there,
Using the Fetch Lightmap Value Shader function in the LWRP results in the following error :
Shader error in 'Default_Opaque': redefinition of 'unity_Lightmap' at line 68 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR ...
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- Mon Feb 04, 2019 4:37 pm
- Forum: Amplify Shader Editor
- Topic: LWRP : Fetch Ligthmap Value - not working
- Replies: 1
- Views: 2483