Thank you!
Yes it was the problem with no lights in the scene. I didn't know, that Unity will deactivate this when removing all lights. All shaders in the scene are unlit, so I didn't thought about this.
Thanks again!
Search found 3 matches
- Sun Feb 24, 2019 8:32 am
- Forum: General Discussion
- Topic: Depth fade on webgl not working?
- Replies: 5
- Views: 55633
- Mon Feb 11, 2019 10:06 pm
- Forum: General Discussion
- Topic: Depth fade on webgl not working?
- Replies: 5
- Views: 55633
Re: Depth fade on webgl not working?
Hello,
thanks for the fast reply! I can make a depthfade in a new project, but in my current one it looks more like a camera depth fade??? I am pretty sure, that it worked before (I tested it) but after building the project, it is just not working anymore. Could there be something in the project ...
thanks for the fast reply! I can make a depthfade in a new project, but in my current one it looks more like a camera depth fade??? I am pretty sure, that it worked before (I tested it) but after building the project, it is just not working anymore. Could there be something in the project ...
- Sat Feb 02, 2019 8:53 pm
- Forum: General Discussion
- Topic: Depth fade on webgl not working?
- Replies: 5
- Views: 55633
Depth fade on webgl not working?
Hey there,
I would like to know if depth fade is supposed to work for webgl because I can't get it to work (ASE).
In the editor viewport it is working, but not on the published build.
Could you please provide some information about it?
Thanks in advance for your help and time!
I would like to know if depth fade is supposed to work for webgl because I can't get it to work (ASE).
In the editor viewport it is working, but not on the published build.
Could you please provide some information about it?
Thanks in advance for your help and time!