Search found 5 matches

by cepeka
Fri Mar 22, 2019 2:56 pm
Forum: Amplify Shader Editor
Topic: Tiling part of an atlas
Replies: 3
Views: 4580

Re: Tiling part of an atlas

Hi, i've remade the exact same shader on a new file and the margin is more subtle but still there.
(I don't know why it's less big than before tho...)

Setting the texture to Clamp does affect it a veeeery little bit, but it stay basically the same.

Image
by cepeka
Mon Mar 18, 2019 6:13 pm
Forum: Amplify Shader Editor
Topic: Tiling part of an atlas
Replies: 3
Views: 4580

Tiling part of an atlas

Hi !

I'm trying to tile part of an atlas texture. I somehow managed to do it with a flipbook node
(as said on this topic : http://amplify.pt/forum/viewtopic.php?f=23&t=796 )
but I've got a small margin on the result. Is there any other/better way to do something like this ?

Edit : Maybe I've ...
by cepeka
Fri Feb 08, 2019 9:07 pm
Forum: Amplify Shader Editor
Topic: [SOLVED] Custom shader Drag & Drop, won't apply to objects.
Replies: 5
Views: 4412

Re: [SOLVED] Custom shader Drag & Drop, won't apply to objec

Ahaaa ! It was simple as that...
Many thanks to you sir ! Everything works as intended now.
by cepeka
Fri Feb 01, 2019 11:53 pm
Forum: Amplify Shader Editor
Topic: [SOLVED] Custom shader Drag & Drop, won't apply to objects.
Replies: 5
Views: 4412

Re: Custom shader Drag & Drop, won't apply to objects.

Hi, thanks for the reply !

I've uploaded a light project for debug purposes :
https://we.tl/t-i4FhjhF9vI

I'm using Unity 2018.3.0f2 on Windows 10 , target platform is Win/Mac .
ASE is updated to the latest version (1.6.2)

The weird thing is, it started to work again on a different project right ...
by cepeka
Thu Jan 31, 2019 12:38 pm
Forum: Amplify Shader Editor
Topic: [SOLVED] Custom shader Drag & Drop, won't apply to objects.
Replies: 5
Views: 4412

[SOLVED] Custom shader Drag & Drop, won't apply to objects.

Hello,

My material with custom shader won't apply to objects when dragging, but apply to the skybox.
Red is Standard Shader, Yellow is Amplify custom Shader

https://i.imgur.com/5q81Unj.gif

I can drag materials to the deserved slots of the Mesh Renderer, this works fine, but I have a lot of ...