Thank you very much.Amplify_Borba wrote:Thank you for the sample, I've escalated this matter to the developer as a potential issue as I've been unable to identify the problem, we'll be sure to get back in touch as soon as we have any findings to share.
Search found 6 matches
- Tue Feb 05, 2019 11:20 pm
- Forum: Amplify Shader Editor
- Topic: LWRP Multi-Pass Shader
- Replies: 10
- Views: 14273
Re: LWRP Multi-Pass Shader
- Tue Feb 05, 2019 12:15 am
- Forum: Amplify Shader Editor
- Topic: LWRP Multi-Pass Shader
- Replies: 10
- Views: 14273
Re: LWRP Multi-Pass Shader
Hi, thank you for all your help so far.
I've done what you suggested in the shader template and it still doesn't seem to ever draw the second pass. (Pass 1)
I've put the template shader, the shader, and a material using the shader in a UnityPackage:
https://drive.google.com/open?id ...
I've done what you suggested in the shader template and it still doesn't seem to ever draw the second pass. (Pass 1)
I've put the template shader, the shader, and a material using the shader in a UnityPackage:
https://drive.google.com/open?id ...
- Sat Feb 02, 2019 2:32 am
- Forum: Amplify Shader Editor
- Topic: LWRP Multi-Pass Shader
- Replies: 10
- Views: 14273
Re: LWRP Multi-Pass Shader
Okay so what's happening is that Unity is only rendering the first pass (Pass 0), and the second pass seems to not render at all.
This is my shader graph:
https://i.gyazo.com/c1bc0489d8a1b7e673e1dde99b20f46a.png
And this is my multipass LWRP template that I made following the wiki as a guide ...
This is my shader graph:
https://i.gyazo.com/c1bc0489d8a1b7e673e1dde99b20f46a.png
And this is my multipass LWRP template that I made following the wiki as a guide ...
- Fri Feb 01, 2019 11:51 pm
- Forum: Amplify Shader Editor
- Topic: LWRP Multi-Pass Shader
- Replies: 10
- Views: 14273
Re: LWRP Multi-Pass Shader
It won't be an easy task to convert the XRay sample to LW, especially since the Outline node, which creates a separate pass for the effect, does not support Unity's SRP. I've registered this situation for the developer to consider, hopefully we'll be able to update the node sometime in the future ...
- Thu Jan 31, 2019 10:28 pm
- Forum: Amplify Shader Editor
- Topic: LWRP Multi-Pass Shader
- Replies: 10
- Views: 14273
Re: LWRP Multi-Pass Shader
Hello, thank you for getting in touch and for your support!
There could be several ways of achieving a X-Ray effect, and we do offer a sample which you can find in the AmplifyShaderEditor \ Examples \ Official \ XRay samples which shows one particular way of doing so, have you had the chance to ...
There could be several ways of achieving a X-Ray effect, and we do offer a sample which you can find in the AmplifyShaderEditor \ Examples \ Official \ XRay samples which shows one particular way of doing so, have you had the chance to ...
- Wed Jan 30, 2019 4:43 am
- Forum: Amplify Shader Editor
- Topic: LWRP Multi-Pass Shader
- Replies: 10
- Views: 14273
LWRP Multi-Pass Shader
Hi, I recently purchased Amplify Shader editor due to the Lightweight Render Pipeline Support.
I've had some luck creating a few things, but I've been stuck for a long time on one major issue.
I'm trying to create an Xray shader, something similar to the following:
https://lindenreid.files ...
I've had some luck creating a few things, but I've been stuck for a long time on one major issue.
I'm trying to create an Xray shader, something similar to the following:
https://lindenreid.files ...