Hi, i wanted to know if there is a way to make sure I can replace the standard Grass shader.
I have custom meshes with an amplify shader which uses vertex colors, set Render Type to Grass, Render Queue to Geometry.
Is there anything else I have to modify in order to be able to apply it in the ...
Search found 3 matches
- Wed Mar 06, 2019 3:51 pm
- Forum: Amplify Shader Editor
- Topic: CUSTOM Grass Shader??
- Replies: 1
- Views: 5003
- Sat Jan 26, 2019 6:26 pm
- Forum: Amplify Shader Editor
- Topic: UI Shader
- Replies: 3
- Views: 5980
Re: UI Shader
Thanks for the response!
I changed to the DefaultUI and so far, so good! I dont understand why I need the Use Alpha Clip ( in template parameter node). I´ll post later some other issues I had with the template parameter node or at least some unexpected behaviour.
Thanks!
I changed to the DefaultUI and so far, so good! I dont understand why I need the Use Alpha Clip ( in template parameter node). I´ll post later some other issues I had with the template parameter node or at least some unexpected behaviour.
Thanks!
- Wed Jan 23, 2019 3:43 pm
- Forum: Amplify Shader Editor
- Topic: UI Shader
- Replies: 3
- Views: 5980
UI Shader
Hi Im Leandro, I´m very new with amplify shader editor, a great tool by the way!
I have a few questions because I´m not clear how will be the correct approach to start a shader and work with sprites.
The thing is that after I revised the SimpleUI shader that cames with the examples I got a ...
I have a few questions because I´m not clear how will be the correct approach to start a shader and work with sprites.
The thing is that after I revised the SimpleUI shader that cames with the examples I got a ...