Thanks Amplify_Borba, indeed this is getting outside of the technical support scope, sorry for this. Didn't think it was going to get so much complicated
Cheers,
Andrea
EDIT: Unfortunately, once used in the game, it does seem to give any sort of trouble. Even if i'm not connecting the billboard to the vertex offset port, it's still contributing to the vertex offset somehow (i know this is the expected behaviour for that node ...
Hello, I have several single-sided grass meshes that are rendered with culling off. The problem is that the backfaces render darker, so rotated meshes look "out of place" (too dark). My goal is to have all of the meshes render the same, regardless of their rotation and regardless of the orientation ...