Hi,
I've been experimenting with Object Scale but I'm having an issue - I'm guessing this only works if the object is uniformly scaled on all axes, right? If I have an object with scale 1, 1, 0.1 the tiling will be incorrect on the Z axis.
Not sure if it's possible to work around this without ...
Search found 4 matches
- Mon Feb 18, 2019 3:27 am
- Forum: Amplify Shader Editor
- Topic: How to repeat the texture instead of stretching?
- Replies: 3
- Views: 7427
- Mon Feb 18, 2019 2:51 am
- Forum: Amplify Shader Editor
- Topic: Procedural Stochastic Textures
- Replies: 2
- Views: 3521
Procedural Stochastic Textures
Hi,
I'm keen to know if/how I can take advantage of this new, tiling reducing method of texturing within Amplify Shader Editor?
https://github.com/UnityLabs/procedural ... -texturing
I'm keen to know if/how I can take advantage of this new, tiling reducing method of texturing within Amplify Shader Editor?
https://github.com/UnityLabs/procedural ... -texturing
- Mon Jan 21, 2019 4:45 am
- Forum: Amplify Shader Editor
- Topic: Fuzzy, lit, 3d sphere mesh smoke/dust particles
- Replies: 3
- Views: 2460
Re: Fuzzy, lit, 3d sphere mesh smoke/dust particles
I've actually managed to get some pretty nice looking lit, dithered smoke particles using Transparent Cutout/Alpha Test shader, which casts/receives shadows. Just can't use any kinda soft particles if I wanna keep shadow receiving which is a shame.
I now have a new problem, which is that I can only ...
I now have a new problem, which is that I can only ...
- Fri Jan 18, 2019 5:45 am
- Forum: Amplify Shader Editor
- Topic: Fuzzy, lit, 3d sphere mesh smoke/dust particles
- Replies: 3
- Views: 2460
Fuzzy, lit, 3d sphere mesh smoke/dust particles
Hi,
I'm trying to create a shader for sphere mesh particles, the end goal being fuzzy, illuminated, shaded, shadow receiving spherical mesh particles.
Managed to get this half working with the particle template, but the particles weren't lit by a directional light, didn't receive shadows, etc, so I ...
I'm trying to create a shader for sphere mesh particles, the end goal being fuzzy, illuminated, shaded, shadow receiving spherical mesh particles.
Managed to get this half working with the particle template, but the particles weren't lit by a directional light, didn't receive shadows, etc, so I ...