Search found 4 matches

by JayExbl
Mon Feb 18, 2019 3:27 am
Forum: Amplify Shader Editor
Topic: How to repeat the texture instead of stretching?
Replies: 3
Views: 7427

Re: How to repeat the texture instead of stretching?

Hi,
I've been experimenting with Object Scale but I'm having an issue - I'm guessing this only works if the object is uniformly scaled on all axes, right? If I have an object with scale 1, 1, 0.1 the tiling will be incorrect on the Z axis.

Not sure if it's possible to work around this without ...
by JayExbl
Mon Feb 18, 2019 2:51 am
Forum: Amplify Shader Editor
Topic: Procedural Stochastic Textures
Replies: 2
Views: 3521

Procedural Stochastic Textures

Hi,
I'm keen to know if/how I can take advantage of this new, tiling reducing method of texturing within Amplify Shader Editor?

https://github.com/UnityLabs/procedural ... -texturing
by JayExbl
Mon Jan 21, 2019 4:45 am
Forum: Amplify Shader Editor
Topic: Fuzzy, lit, 3d sphere mesh smoke/dust particles
Replies: 3
Views: 2460

Re: Fuzzy, lit, 3d sphere mesh smoke/dust particles

I've actually managed to get some pretty nice looking lit, dithered smoke particles using Transparent Cutout/Alpha Test shader, which casts/receives shadows. Just can't use any kinda soft particles if I wanna keep shadow receiving which is a shame.

I now have a new problem, which is that I can only ...
by JayExbl
Fri Jan 18, 2019 5:45 am
Forum: Amplify Shader Editor
Topic: Fuzzy, lit, 3d sphere mesh smoke/dust particles
Replies: 3
Views: 2460

Fuzzy, lit, 3d sphere mesh smoke/dust particles

Hi,
I'm trying to create a shader for sphere mesh particles, the end goal being fuzzy, illuminated, shaded, shadow receiving spherical mesh particles.

Managed to get this half working with the particle template, but the particles weren't lit by a directional light, didn't receive shadows, etc, so I ...