Alright, thank you for the info, I didn't realise the time was the issue.
I'll Implement my own then, as suggested.
Thank you again for all the help, have a nice day!
Search found 11 matches
- Tue Jan 29, 2019 9:00 am
- Forum: Amplify Shader Editor
- Topic: Light Direction issue
- Replies: 9
- Views: 18753
- Sat Jan 26, 2019 7:07 pm
- Forum: Amplify Shader Editor
- Topic: Light Direction issue
- Replies: 9
- Views: 18753
Re: Light Direction issue
Alright, after some research I found it's a thing of its own, in unity itself...
Let me explain better:
If you pan the image as you would normally do, it will result in the image getting more and more pixelated as it goes faster.
If instead you pan the image but keep the offset between 0 and 1, the ...
Let me explain better:
If you pan the image as you would normally do, it will result in the image getting more and more pixelated as it goes faster.
If instead you pan the image but keep the offset between 0 and 1, the ...
- Fri Jan 25, 2019 8:51 pm
- Forum: Amplify Shader Editor
- Topic: Light Direction issue
- Replies: 9
- Views: 18753
Re: Light Direction issue
Alright, I've just sent an email with a simple unity package, with which you'll be able to recreate the issue.
- Fri Jan 25, 2019 2:28 am
- Forum: Amplify Shader Editor
- Topic: Light Direction issue
- Replies: 9
- Views: 18753
Re: Light Direction issue
Alright, thank you, I'll look them up!
Also, the clamp helped out a lot, but then I found that a remap worked better...
I still have the pixelated problem, though...
Still wave normal
https://i.imgur.com/Vqx2fJ8.png
Fast moving wave normal
https://i.imgur.com/ua6nfwD.png
I've never seen this ...
Also, the clamp helped out a lot, but then I found that a remap worked better...
I still have the pixelated problem, though...
Still wave normal
https://i.imgur.com/Vqx2fJ8.png
Fast moving wave normal
https://i.imgur.com/ua6nfwD.png
I've never seen this ...
- Mon Jan 21, 2019 3:13 pm
- Forum: Amplify Shader Editor
- Topic: Light Direction issue
- Replies: 9
- Views: 18753
Re: Light Direction issue
After some time I came up with this other version of the nodes
https://i.imgur.com/jDqyRJY.png
Which made the situation better, but as you can see, the light has still a visible offset...
https://i.imgur.com/iyiZg2s.png
I also noticed that by blending two normals together, the light has a higher ...
https://i.imgur.com/jDqyRJY.png
Which made the situation better, but as you can see, the light has still a visible offset...
https://i.imgur.com/iyiZg2s.png
I also noticed that by blending two normals together, the light has a higher ...
- Mon Jan 21, 2019 12:25 am
- Forum: Amplify Shader Editor
- Topic: Light Direction issue
- Replies: 9
- Views: 18753
Light Direction issue
Hi, it's me again.. :D
I'm creating my Custom Lighting for the ocean, and I'm trying to get the light to reflect on the water, but I can't quite figure out how to get the light direction right..
These are the nodes I'm using
https://i.imgur.com/fhyj27k.png
Which results in this
https://i.imgur ...
I'm creating my Custom Lighting for the ocean, and I'm trying to get the light to reflect on the water, but I can't quite figure out how to get the light direction right..
These are the nodes I'm using
https://i.imgur.com/fhyj27k.png
Which results in this
https://i.imgur ...
- Thu Jan 17, 2019 12:19 pm
- Forum: Amplify Shader Editor
- Topic: Refracted Depth Issue
- Replies: 9
- Views: 9461
Re: Refracted Depth Issue
Thank you again for the help!
Weirdly enough, I kind of accidentally bumped in the solution I was looking for (regarding having a more consistent depth, almost as if the camera was always pointing down), by simply playing around with nodes and by following some of my instinct..
this is the effect ...
Weirdly enough, I kind of accidentally bumped in the solution I was looking for (regarding having a more consistent depth, almost as if the camera was always pointing down), by simply playing around with nodes and by following some of my instinct..
this is the effect ...
- Wed Jan 16, 2019 11:02 pm
- Forum: Amplify Shader Editor
- Topic: Refracted Depth Issue
- Replies: 9
- Views: 9461
Re: Refracted Depth Issue
Yes, that helped me out perfectly, thank you very much!
Quick feedback:
Today I found out that each time I want to download ,i.e. the ASE, I have to reenter the Unity order number. I think it would be nice if the website would memorise it after the first time.
Although, this remain one of the best ...
Quick feedback:
Today I found out that each time I want to download ,i.e. the ASE, I have to reenter the Unity order number. I think it would be nice if the website would memorise it after the first time.
Although, this remain one of the best ...
- Wed Jan 16, 2019 12:11 pm
- Forum: Amplify Shader Editor
- Topic: Refracted Depth Issue
- Replies: 9
- Views: 9461
Re: Refracted Depth Issue
Hmm.. not quite.
What I meant was that If I do this
https://i.imgur.com/CnpdeXC.png
The code will end up like this
https://i.imgur.com/aLt6Ifp.png
I though I could use the call mode to recycle them and end up with only one function, but I couldn't figure out how the call mode node actually ...
What I meant was that If I do this
https://i.imgur.com/CnpdeXC.png
The code will end up like this
https://i.imgur.com/aLt6Ifp.png
I though I could use the call mode to recycle them and end up with only one function, but I couldn't figure out how the call mode node actually ...
- Tue Jan 15, 2019 8:59 pm
- Forum: Amplify Shader Editor
- Topic: Refracted Depth Issue
- Replies: 9
- Views: 9461
Re: Refracted Depth Issue
Thank you so much for fast reply and for the help!
The material you shared with me helped me a lot, but sadly it didn't solve my issue entirely.
I think that if you'll be able to add an input port to the 'Depth Fade' node that will accept the screen position data (I hope very soon), I'll be able to ...
The material you shared with me helped me a lot, but sadly it didn't solve my issue entirely.
I think that if you'll be able to add an input port to the 'Depth Fade' node that will accept the screen position data (I hope very soon), I'll be able to ...