Search found 2 matches

by arctop
Sun Jan 13, 2019 8:58 am
Forum: General Discussion
Topic: Barycentric coordinates and Geometry shaders
Replies: 3
Views: 7515

Re: Barycentric coordinates and Geometry shaders

Thank you for the help.

I guess for my purposes the best course of action would be to build the surface shader as if the Geo data is available, and then manually edit it and throw in the geo function to populate the data?
by arctop
Wed Jan 09, 2019 5:52 pm
Forum: General Discussion
Topic: Barycentric coordinates and Geometry shaders
Replies: 3
Views: 7515

Barycentric coordinates and Geometry shaders

Hi.

We have a wireframe shader that calculates the barycentric coordinates in the Geometry program, and out puts is into the triangle stream. Looks like this:

// inverseW is to counteract the effect of perspective-correct interpolation so that the lines
// look the same thickness regardless of ...