Hello!
Thank you for the reply, we've already solved this issue; apparently we needed to round the result of the division when calculating the index using the Round/Floor/Ceil Node XD
Here's the intended output (with textures):
https://i.imgur.com/TUN3OmD.png
But after further progress... we ...
Search found 2 matches
- Thu Jan 10, 2019 9:36 am
- Forum: Amplify Shader Editor
- Topic: Changing Texture Array index using World Position values
- Replies: 3
- Views: 2692
- Mon Jan 07, 2019 1:30 pm
- Forum: Amplify Shader Editor
- Topic: Changing Texture Array index using World Position values
- Replies: 3
- Views: 2692
Changing Texture Array index using World Position values
Hello!
I'm pretty new in using ASE (and shader in general), and have been amazed on the awesome stuff ASE can do :D
So for our game project we have a square tiled grid based map, something you might see in isometric simulation games or tactical turn based games.
The idea is to change the alpha ...
I'm pretty new in using ASE (and shader in general), and have been amazed on the awesome stuff ASE can do :D
So for our game project we have a square tiled grid based map, something you might see in isometric simulation games or tactical turn based games.
The idea is to change the alpha ...