Search found 5 matches

by Nemo
Tue Jan 15, 2019 3:53 pm
Forum: Amplify Shader Editor
Topic: Terrain Trees with ASE
Replies: 7
Views: 6066

Re: Terrain Trees with ASE

For anyone following this thread, my eventual solution has been to use Vegetation Studio, rather than Unity Terrain Trees.

VS plays reasonably well with the original ASE shader I made, right out of the box, and the remaining bits I'm sorting out now.

For anyone else going down this path, the ...
by Nemo
Thu Jan 10, 2019 6:28 pm
Forum: Amplify Shader Editor
Topic: Terrain Trees with ASE
Replies: 7
Views: 6066

Re: Terrain Trees with ASE

Attached the shader file
by Nemo
Thu Jan 10, 2019 6:07 pm
Forum: Amplify Shader Editor
Topic: Terrain Trees with ASE
Replies: 7
Views: 6066

Re: Terrain Trees with ASE

Thanks!

The direct download did contain the files. (In my search yesterday I'd re-imported from Unity and it didn't have them. Maybe there's a delay going through them?)

From that example I've been able to Frankenstein together a version of my shader that works with the wind!

It has two remaining ...
by Nemo
Thu Jan 10, 2019 4:07 am
Forum: Amplify Shader Editor
Topic: Terrain Trees with ASE
Replies: 7
Views: 6066

Re: Terrain Trees with ASE

Thanks!

I will now abuse your helpfulness with more issues! (Sorry) I should start with what will be obvious momentarily: I'm coming at this from the art side, and don't have a lot of code experience.

Looking in my SimpleTerrainSample folder, I don't see a new Unity package. I did a search in the ...
by Nemo
Sun Jan 06, 2019 11:17 pm
Forum: Amplify Shader Editor
Topic: Terrain Trees with ASE
Replies: 7
Views: 6066

Terrain Trees with ASE

Hi!

I'm trying to set up a bark/leaf tree shader that is usable by Unity's Terrain Trees system. I'm doing a stylized look, so the standard Unity shader won't cut it for me.

I jumped over to here from Shader Forge partly because of the new Terrain splat setup, which is working nicely, and I'm also ...