// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "Cylinder"
{
Properties
{
_Float0("Float 0", Range( 0 , 2)) = 0
[HideInInspector] _texcoord( "", 2D ) = "white" {}
[HideInInspector] __dirty( "", Int ) = 1
}
SubShader
{
Tags{ "RenderType ...
Search found 7 matches
- Wed Dec 12, 2018 5:32 pm
- Forum: General Discussion
- Topic: Transparency on mesh
- Replies: 11
- Views: 14627
- Wed Dec 12, 2018 5:29 pm
- Forum: General Discussion
- Topic: Transparency on mesh
- Replies: 11
- Views: 14627
Re: Transparency on mesh

- Wed Dec 12, 2018 4:23 pm
- Forum: General Discussion
- Topic: Transparency on mesh
- Replies: 11
- Views: 14627
Re: Transparency on mesh
Ok, I'll try updating. I just checked and I'm on version 1.58.
- Wed Dec 12, 2018 3:53 pm
- Forum: General Discussion
- Topic: Transparency on mesh
- Replies: 11
- Views: 14627
Re: Transparency on mesh
No worries, but yeah I did compile it. I'm going crazy trying to figure out how mine is different and everything looks the same with how yours is setup.
I also just tried starting fresh with a new shader/material and cylinder from Unity but I get the same result.
I also just tried starting fresh with a new shader/material and cylinder from Unity but I get the same result.
- Wed Dec 12, 2018 3:32 pm
- Forum: General Discussion
- Topic: Transparency on mesh
- Replies: 11
- Views: 14627
Re: Transparency on mesh
Hmm, not sure what I'm doing wrong but I get this when I follow the instructions.
- Tue Dec 11, 2018 4:46 pm
- Forum: General Discussion
- Topic: Transparency on mesh
- Replies: 11
- Views: 14627
Re: Transparency on mesh
I was watching one of the beginner videos and thought something like this would work, but it doesn't do anything. I'm probably thinking about it in the wrong way. If I plug it into the opacity clip, it'll work but it won't be a soft edge like I want it to be.
- Fri Dec 07, 2018 7:27 pm
- Forum: General Discussion
- Topic: Transparency on mesh
- Replies: 11
- Views: 14627
Transparency on mesh
Hi, I've tried to find a solution on the forums but I haven't been able to find it. It could be that it's so simple no one bothered to ask. Anyway, I'm trying to have a transparency gradient on my mesh (this is a simple mesh, just a cylinder), so that when I offset the texture, it fades out. Any ...