Well, I dont understand what this code is doing at all.
Where can I find more informations about the depth buffer?
Search found 5 matches
- Tue Jan 22, 2019 11:31 am
- Forum: Amplify Shader Editor
- Topic: Depth Fade
- Replies: 3
- Views: 2826
- Tue Jan 22, 2019 9:32 am
- Forum: Amplify Shader Editor
- Topic: Depth Fade
- Replies: 3
- Views: 2826
Depth Fade
Hi all
How does the Depth Fade Node calculate the distance to geometrie behind the surface it is attached to?
Perpendicular to the camera plane, or along the normals of the surface it is attached to?
An explanation is much appreciated.
Regards,
Phil
How does the Depth Fade Node calculate the distance to geometrie behind the surface it is attached to?
Perpendicular to the camera plane, or along the normals of the surface it is attached to?
An explanation is much appreciated.
Regards,
Phil
- Thu Dec 06, 2018 12:36 pm
- Forum: Amplify Shader Editor
- Topic: Wire Node
- Replies: 2
- Views: 1812
Re: Wire Node
Excellent, thank you.
Phil
Phil
- Thu Dec 06, 2018 9:26 am
- Forum: Amplify Shader Editor
- Topic: Wire Node
- Replies: 2
- Views: 1812
Wire Node
Hi all
How do i create such a wire node for better visual understanding?
Regards,
Phil
How do i create such a wire node for better visual understanding?
Regards,
Phil
- Tue Dec 04, 2018 2:27 pm
- Forum: General Discussion
- Topic: Unity LWRP
- Replies: 1
- Views: 4899
Unity LWRP
Hi
First of all, I am quite new to the shader universe….
I have a custom water shader made with the Amplify Shader Editor.
In blend mode, render type and render queue set to transparent.
Now, I would like to use this shader in a project with Lightweight Render Pipeline.
How do I need to setup my ...
First of all, I am quite new to the shader universe….
I have a custom water shader made with the Amplify Shader Editor.
In blend mode, render type and render queue set to transparent.
Now, I would like to use this shader in a project with Lightweight Render Pipeline.
How do I need to setup my ...