Search found 4 matches

by ScottS
Mon Dec 03, 2018 2:24 am
Forum: Amplify Impostors
Topic: How impostors affect performance.
Replies: 6
Views: 10195

Re: How impostors affect performance.

OK, I've found one more piece of the puzzle.
The meshes have Light Probes and Reflection Probes turned OFF, whereas the mesh renderer that's created for the impostor has them turned ON.
Turning them off in the prefab for the impostors makes them faster than the original meshes.

This seems pretty ...
by ScottS
Mon Dec 03, 2018 2:03 am
Forum: Amplify Impostors
Topic: How impostors affect performance.
Replies: 6
Views: 10195

Re: How impostors affect performance.

I have sent a screenshot of the game to the support email.

I have figured something out with regards to the Impostor performance.
Because we have so many meshes, we are static batching them to improve performance.
I'm finding that WITHOUT static batching, the meshes are slower than the Impostors ...
by ScottS
Fri Nov 30, 2018 10:14 am
Forum: Amplify Impostors
Topic: How impostors affect performance.
Replies: 6
Views: 10195

Re: How impostors affect performance.

I have setup a test scene. But in the test scene the impostor DO improve performance. So something very strange is going on. I will investigate further and let you know if I find anything.
by ScottS
Thu Nov 29, 2018 6:11 am
Forum: Amplify Impostors
Topic: How impostors affect performance.
Replies: 6
Views: 10195

How impostors affect performance.

Hi!
I am working on a small team developing a 3D game in Unity 2018.2. We are hoping to support somewhat low-end platforms (e.g. Nintendo Switch) and have been looking for ways to improve rendering performance. We view our levels from the top-down and have ~3000 small plant meshes (~200 tris) The ...