Search found 2 matches
- Tue Nov 20, 2018 4:55 pm
- Forum: General Discussion
- Topic: Metal tessellation shader
- Replies: 25
- Views: 48321
Re: Metal tessellation shader
I will send a sample of what I did with my current setup. I also wanted to clarify that I am on a Windows Machine doing an iOS build with Metal as the Target Graphics API. Further I wanted to note that this is an ARKIT experience. I was able to get it working as described in my previous post, so I ...
- Sun Nov 18, 2018 8:13 pm
- Forum: General Discussion
- Topic: Metal tessellation shader
- Replies: 25
- Views: 48321
Re: Metal tessellation shader
I had a similar issue. In unity 2018.2.14. I am using windows to build for Xcode on my mac. I have everything updated to 12.1 iOS, latest xCode.
So in Unity I have to set my Graphic Emulation to none to see the Tessellation in editor. I use Amplify shader and I have to also check Direct X 11 as a ...
So in Unity I have to set my Graphic Emulation to none to see the Tessellation in editor. I use Amplify shader and I have to also check Direct X 11 as a ...