Search found 4 matches
- Mon Nov 26, 2018 11:17 pm
- Forum: Amplify Shader Editor
- Topic: UV Data Lost on Global Replace
- Replies: 7
- Views: 2883
Re: UV Data Lost on Global Replace
The workflow we were trying to accomplish was Standard Shader (Not generated in ASE) => Global Replace with ASE Shader. I tried to attached a zipped, bare-bones project, but the upload repeatedly fails without message. Regardless, it's sounding like the UV issue will be an impassable one, and we'll ...
- Tue Nov 20, 2018 5:53 pm
- Forum: Amplify Shader Editor
- Topic: UV Data Lost on Global Replace
- Replies: 7
- Views: 2883
Re: UV Data Lost on Global Replace
The Unity version I'm using is 2018.2.14f1 and the Amplify version I'm using is 1.5.9. I can confirm both that the variable names are the same, and through RenderDoc can confirm that the correct Texture data is being passed through, it's the UV data that isn't.
I was just able to get an ASE shader ...
I was just able to get an ASE shader ...
- Mon Nov 19, 2018 6:32 pm
- Forum: Amplify Shader Editor
- Topic: UV Data Lost on Global Replace
- Replies: 7
- Views: 2883
Re: UV Data Lost on Global Replace
Yes, confirmed to be using Camera.SetReplaceShader. I've cut out all of the extra pieces from the shader I'm trying to get to work, and attached a picture. I've also confirmed that I'm getting the same behavior with the trimmed version as the regular. The only component that isn't working seems to ...
- Fri Nov 16, 2018 5:05 pm
- Forum: Amplify Shader Editor
- Topic: UV Data Lost on Global Replace
- Replies: 7
- Views: 2883
UV Data Lost on Global Replace
I'm trying to write a shader that will be used in tandem with Shader.SetReplacementShader. The only piece that I'm having trouble with is getting the UV data to maintain when I swap through code. If I change the shader of a material in Editor, it works fine. It also works if I global replace through ...