Hi ASE,
I have a bit of a complicated question, and I might butcher explaining what I'm trying to achieve. Essentially, we're deforming a plane and would like to generate a readable texture that maps the vertex positions onto the RGB channels to be read by a script. By doing this, we want to be ...
Search found 3 matches
- Fri Jan 18, 2019 7:26 pm
- Forum: Amplify Shader Editor
- Topic: Custom Render Texture + Vertex Positions
- Replies: 1
- Views: 1987
- Wed Nov 14, 2018 7:12 pm
- Forum: Amplify Shader Editor
- Topic: Billboard Texture
- Replies: 3
- Views: 3299
Re: Billboard Texture
Thank you so much, that does help understand the issue! In addition to having the texture face the camera, it also needed to still wrap around the model (it's basically a fake stylized shadow being applied). Is that possible to do?
- Fri Nov 09, 2018 5:07 pm
- Forum: Amplify Shader Editor
- Topic: Billboard Texture
- Replies: 3
- Views: 3299
Billboard Texture
Hi ASE,
Thanks for this awesome plugin, it's really helped with learning how shaders work.
I'm trying to create a shader in which a given texture is always facing the camera while still being wrapped around the object, but am not sure how exactly to go about it (or what the theory behind it is in ...
Thanks for this awesome plugin, it's really helped with learning how shaders work.
I'm trying to create a shader in which a given texture is always facing the camera while still being wrapped around the object, but am not sure how exactly to go about it (or what the theory behind it is in ...