Hey!! Thanks for the reply!
Absolutely and totally understood.
So a Toggle Switch is basically a Boolean keep.
Whereas the Statis Switch only calculates the input that is passed, righty??
I’ve successfully implemented Static Switches for expensive shader features, so I’ll ask further:
If I’m ...
Search found 5 matches
- Tue Dec 04, 2018 2:38 am
- Forum: Amplify Shader Editor
- Topic: Shader perfrormance regardig Toggle Switch
- Replies: 3
- Views: 2318
- Sun Dec 02, 2018 10:08 pm
- Forum: Amplify Shader Editor
- Topic: Shader perfrormance regardig Toggle Switch
- Replies: 3
- Views: 2318
Shader perfrormance regardig Toggle Switch
Hello again!
Thanks once more for the awesome product and great support.
The matter can be best explained with the following example:
If I am using - Toggle Switch which, on 0 has a simple FLoat value to use as Albedo, and on 1 I have a complex network of operators, lerps and image processing ...
Thanks once more for the awesome product and great support.
The matter can be best explained with the following example:
If I am using - Toggle Switch which, on 0 has a simple FLoat value to use as Albedo, and on 1 I have a complex network of operators, lerps and image processing ...
- Fri Nov 16, 2018 8:41 pm
- Forum: Amplify Shader Editor
- Topic: Issue with Normal Maps using Texture Arrays
- Replies: 5
- Views: 3778
Re: Issue with Normal Maps using Texture Arrays
Hello!
Actually, you understood it better than I explained it! Thanks ;)
It was quite a relief to get your answer because that’s exactly what I had ended up doing, regarding using mixed (normal and non-normal) textures within a same array- unpacking later with the dedicated node.
It has helped me ...
Actually, you understood it better than I explained it! Thanks ;)
It was quite a relief to get your answer because that’s exactly what I had ended up doing, regarding using mixed (normal and non-normal) textures within a same array- unpacking later with the dedicated node.
It has helped me ...
- Tue Nov 13, 2018 5:40 pm
- Forum: Amplify Shader Editor
- Topic: Issue with Normal Maps using Texture Arrays
- Replies: 5
- Views: 3778
Re: Issue with Normal Maps using Texture Arrays
Hi Borba!!
Thank you ever so much by responding right away! Actually, sorry for not being so quick myself, as I was in an event.
I had checked the “normal” map toggle. The issue was my format compression I think, and linearity. In dtx5 everything works amazingly and I’m getting total pariety ...
Thank you ever so much by responding right away! Actually, sorry for not being so quick myself, as I was in an event.
I had checked the “normal” map toggle. The issue was my format compression I think, and linearity. In dtx5 everything works amazingly and I’m getting total pariety ...
- Fri Nov 09, 2018 4:41 am
- Forum: Amplify Shader Editor
- Topic: Issue with Normal Maps using Texture Arrays
- Replies: 5
- Views: 3778
Issue with Normal Maps using Texture Arrays
Hello there!
This is my very first post after having used ASE for about a month now. First of, thanks for such a great tool; it has truly improved our visual workflow in all the good ways!
I’m working on a shader that blends between 4 sets of textures using RGBA masks. Since each set has an Albedo ...
This is my very first post after having used ASE for about a month now. First of, thanks for such a great tool; it has truly improved our visual workflow in all the good ways!
I’m working on a shader that blends between 4 sets of textures using RGBA masks. Since each set has an Albedo ...