Search found 5 matches

by MajinKa
Tue Dec 04, 2018 2:38 am
Forum: Amplify Shader Editor
Topic: Shader perfrormance regardig Toggle Switch
Replies: 3
Views: 2318

Re: Shader perfrormance regardig Toggle Switch

Hey!! Thanks for the reply!

Absolutely and totally understood.
So a Toggle Switch is basically a Boolean keep.
Whereas the Statis Switch only calculates the input that is passed, righty??

I’ve successfully implemented Static Switches for expensive shader features, so I’ll ask further:

If I’m ...
by MajinKa
Sun Dec 02, 2018 10:08 pm
Forum: Amplify Shader Editor
Topic: Shader perfrormance regardig Toggle Switch
Replies: 3
Views: 2318

Shader perfrormance regardig Toggle Switch

Hello again!

Thanks once more for the awesome product and great support.

The matter can be best explained with the following example:
If I am using - Toggle Switch which, on 0 has a simple FLoat value to use as Albedo, and on 1 I have a complex network of operators, lerps and image processing ...
by MajinKa
Fri Nov 16, 2018 8:41 pm
Forum: Amplify Shader Editor
Topic: Issue with Normal Maps using Texture Arrays
Replies: 5
Views: 3778

Re: Issue with Normal Maps using Texture Arrays

Hello!

Actually, you understood it better than I explained it! Thanks ;)
It was quite a relief to get your answer because that’s exactly what I had ended up doing, regarding using mixed (normal and non-normal) textures within a same array- unpacking later with the dedicated node.

It has helped me ...
by MajinKa
Tue Nov 13, 2018 5:40 pm
Forum: Amplify Shader Editor
Topic: Issue with Normal Maps using Texture Arrays
Replies: 5
Views: 3778

Re: Issue with Normal Maps using Texture Arrays

Hi Borba!!

Thank you ever so much by responding right away! Actually, sorry for not being so quick myself, as I was in an event.
I had checked the “normal” map toggle. The issue was my format compression I think, and linearity. In dtx5 everything works amazingly and I’m getting total pariety ...
by MajinKa
Fri Nov 09, 2018 4:41 am
Forum: Amplify Shader Editor
Topic: Issue with Normal Maps using Texture Arrays
Replies: 5
Views: 3778

Issue with Normal Maps using Texture Arrays

Hello there!

This is my very first post after having used ASE for about a month now. First of, thanks for such a great tool; it has truly improved our visual workflow in all the good ways!

I’m working on a shader that blends between 4 sets of textures using RGBA masks. Since each set has an Albedo ...