Search found 4 matches

by TheoKain
Fri Nov 09, 2018 4:39 pm
Forum: Amplify Shader Editor
Topic: Refraction in LWRP
Replies: 1
Views: 1728

Refraction in LWRP

Hi, is it possible to create refraction effect for a semi-transparent shader in LWRP? For example, looking through a glass of water light would refract in the water distorting the pixels behind it. Is there any way to fake this in LWRP and Amplify?

Thanks!
by TheoKain
Mon Nov 05, 2018 3:53 pm
Forum: Amplify Shader Editor
Topic: How to save Vertex positions to Mesh
Replies: 5
Views: 2945

Re: How to save Vertex positions to Mesh

I'm using the ASE LWRP shader with the Lightweight Unlit template, and also the Lightweight PBR.

Thanks!
by TheoKain
Mon Nov 05, 2018 2:38 pm
Forum: Amplify Shader Editor
Topic: How to save Vertex positions to Mesh
Replies: 5
Views: 2945

Re: How to save Vertex positions to Mesh

Thanks for the reply!

I've been instructed about this technique but have yet to test or implement successfully.
To be able to save vertex offsets calculations done in the shader back into a mesh object in unity (for opengl es3.0 hardware) apparently there is only one way to do it.
- Calculate ...
by TheoKain
Sat Nov 03, 2018 2:18 am
Forum: Amplify Shader Editor
Topic: How to save Vertex positions to Mesh
Replies: 5
Views: 2945

How to save Vertex positions to Mesh

I'm looking for a way to save some vertex animation from an ASE Shader I created, to a mesh in unity. So far, I've had trouble finding any detailed instructions, but I've heard mention of using RenderTexture, Graphics.blit and readpixel()... I just don't know exactly how to send modified vertex ...