Hey Ricardo,
Goddammit, apparently I didn't see the checkbox for ignore projector earlier on when I was looking at properties then after that I was completely focused on looking at the code.
This is still a bug however because once you set the render type/queue to transparent it automatically sets ...
Search found 3 matches
- Thu Dec 06, 2018 3:58 pm
- Forum: Amplify Shader Editor
- Topic: Bug related to Unity Projectors
- Replies: 3
- Views: 3752
- Thu Dec 06, 2018 3:02 am
- Forum: Amplify Shader Editor
- Topic: Bug related to Unity Projectors
- Replies: 3
- Views: 3752
Bug related to Unity Projectors
Alright, I've spent multiple days now on this saga to figure out why a projector shader I made (using Amplify) worked perfectly fine when being projected onto the default Unity shader but would not appear on a material using the main Amplify shader I built. Here's the basic breakdown of events in ...
- Fri Oct 26, 2018 8:39 pm
- Forum: Amplify Shader Editor
- Topic: Vector Displacement Maps
- Replies: 1
- Views: 1496
Vector Displacement Maps
Is it possible to set up vector displacement maps baked out of ZBrush to work properly in Amplify? If it is possible how should I go about setting up the nodes for this?