Search found 10 matches

by jake_from_bend
Thu Dec 20, 2018 8:36 pm
Forum: Amplify Shader Editor
Topic: [BUG] "Additional Use Passes" getting randomly deleted??
Replies: 1
Views: 2466

[BUG] "Additional Use Passes" getting randomly deleted??

Some of our shaders rely on an outline pass from a different shader, using the "Additional Use Passes" feature.
It works great. No complaints.
However, there seems to be a bug with ASE when i leave the shader graph open in the editor and hit "Play." (i'm honestly not certain if those conditions are ...
by jake_from_bend
Tue Nov 27, 2018 7:04 pm
Forum: Amplify Shader Editor
Topic: Can ASE reuse samplers?
Replies: 9
Views: 7257

Re: Can ASE reuse samplers?

Thanks!
Yeah, that's kinda what i figured. It would be a great addition. I'm positive that feature would make Amplify even more valuable to shader artists.
by jake_from_bend
Tue Nov 27, 2018 2:31 am
Forum: Amplify Shader Editor
Topic: Can ASE reuse samplers?
Replies: 9
Views: 7257

Re: Can ASE reuse samplers?

Okay, i think i understand both of those scenarios, but i'm not sure that either of them are applicable to what i'm trying to do.

What I'd like to do is reuse the same sampler with multiple textures. Not multiple samplers with the same texture. I think this is where the confusion is.

This is ...
by jake_from_bend
Wed Nov 21, 2018 1:41 am
Forum: Amplify Shader Editor
Topic: Issue with Fresnel + Normal Map
Replies: 4
Views: 3139

Re: Issue with Fresnel + Normal Map

Hi Noors,
I'm not on the same version of Amplify as you, but I believe the fresnel node expects a world-space normal map as input, which might be why it isn't working for you.

As far as i can tell, ASE doesn't include a tangent-to-worldspace conversion node, so I created my own function to do that ...
by jake_from_bend
Tue Nov 20, 2018 7:10 pm
Forum: Amplify Shader Editor
Topic: Is there a linear version of the color picker?
Replies: 6
Views: 3004

Re: Is there a linear version of the color picker?

It's certainly appreciated.
I imagine this would cause some confusion to a lot of shader artists, as the Color sampler is only in linear, but is displayed as sRGB. It turned out we were needlessly converting the color picker to linear before doing color math.
by jake_from_bend
Tue Nov 20, 2018 7:02 pm
Forum: Amplify Shader Editor
Topic: Can ASE reuse samplers?
Replies: 9
Views: 7257

Re: Can ASE reuse samplers?

Unless I'm doing something incorrectly, I can't connect the 'reference' sampler to a second texture object.
sharedSampler.JPG
sharedSampler.JPG (63.37 KiB) Viewed 7250 times
by jake_from_bend
Tue Nov 20, 2018 1:51 am
Forum: Amplify Shader Editor
Topic: Is there a linear version of the color picker?
Replies: 6
Views: 3004

Re: Is there a linear version of the color picker?

Sorry for the delayed response, Ricardo.
So after inspecting the actual shader code generated by ASE, it does in fact look like the color picker is sampled in linear. The preview inside ASE is just displaying it incorrectly.
by jake_from_bend
Tue Nov 20, 2018 1:36 am
Forum: Amplify Shader Editor
Topic: Can ASE reuse samplers?
Replies: 9
Views: 7257

Can ASE reuse samplers?

I'm working on a custom Terrain shader, and am hitting the 14 sampler wall.
We're stuffing the textures to the gills. Each texture set is 5 textures packed into 2 RGBA maps (Color, Gloss, Derivative, AO, and Displacement all packed into 8 channels.)

Unity has macros that allow you to reuse samplers ...
by jake_from_bend
Tue Oct 23, 2018 7:22 pm
Forum: Amplify Shader Editor
Topic: Is there a linear version of the color picker?
Replies: 6
Views: 3004

Re: Is there a linear version of the color picker?

Follow-up question, what methods are the "Fast" and "Exact" gamma corrections using?
Is "fast" using a lookup table?
by jake_from_bend
Tue Oct 23, 2018 7:17 pm
Forum: Amplify Shader Editor
Topic: Is there a linear version of the color picker?
Replies: 6
Views: 3004

Is there a linear version of the color picker?

At our studio, all of our color math is done in linear and then we convert to sRGB at the end of the graph. Even our color textures are imported as linear. This makes it simple and cheap to do color blending, etc..

The problem i'm encountering is that there doesn't seem to be a linear color picker ...