thanks man,
I will try that.
but I want to be able to use this as a regular light map, on pbr shaders with realtime lighting and all, is that possible?
Search found 6 matches
- Mon Jan 21, 2019 8:05 am
- Forum: Amplify Shader Editor
- Topic: Bakery's Vertex Lit Lightmaps and ASE shaders
- Replies: 3
- Views: 3566
- Mon Jan 21, 2019 7:07 am
- Forum: Amplify Shader Editor
- Topic: Calculate mesh curvature
- Replies: 2
- Views: 2315
Re: Calculate mesh curvature
really interested in this.
- Fri Jan 18, 2019 11:54 am
- Forum: Amplify Shader Editor
- Topic: Bakery's Vertex Lit Lightmaps and ASE shaders
- Replies: 3
- Views: 3566
Bakery's Vertex Lit Lightmaps and ASE shaders
Hi,
I am using bakery, which is a lightmapping plugin for unity. One of it's features is to provide vertex-color Lightmaps.
But those need to be supported inside of shaders.
I wanted to ask how I can have those supported in my ASE shaders.
here is the reply I got from the author of bakery
you ...
I am using bakery, which is a lightmapping plugin for unity. One of it's features is to provide vertex-color Lightmaps.
But those need to be supported inside of shaders.
I wanted to ask how I can have those supported in my ASE shaders.
here is the reply I got from the author of bakery
you ...
- Thu Nov 08, 2018 12:39 pm
- Forum: General Discussion
- Topic: Edger wear decals in forward
- Replies: 1
- Views: 4333
Edger wear decals in forward
Hi guys,
I am wondering if it is possible to get this effect/feature done in a forward pipeline with amplify shader editor.
https://www.gdcvault.com/play/1022324/The-Ultimate-Trim-Texturing-Techniques
(I could be wrong about this but) I think that insomniac games did it in a forward pipeline. I ...
I am wondering if it is possible to get this effect/feature done in a forward pipeline with amplify shader editor.
https://www.gdcvault.com/play/1022324/The-Ultimate-Trim-Texturing-Techniques
(I could be wrong about this but) I think that insomniac games did it in a forward pipeline. I ...
- Thu Oct 18, 2018 10:39 am
- Forum: General Discussion
- Topic: Static Switches
- Replies: 3
- Views: 6877
Re: Static Switches
thank you for that detailed response.
Can you shed some light on using these static switches inside of mobile-android environment?
And can I ask some more questions regarding ASE here in this thread or should I open new threads per question.
Can you shed some light on using these static switches inside of mobile-android environment?
And can I ask some more questions regarding ASE here in this thread or should I open new threads per question.
- Wed Oct 17, 2018 11:14 am
- Forum: General Discussion
- Topic: Static Switches
- Replies: 3
- Views: 6877
Static Switches
Hi,
I am trying to get a better understanding of Shader-authoring, but as I am an artist it's kinda daunting, so I was hoping maybe I can get some answers directly from you guys.
For starters there are some concepts which I am trying to grasp.
1- Static switches
Can I use them to layer FX onto my ...
I am trying to get a better understanding of Shader-authoring, but as I am an artist it's kinda daunting, so I was hoping maybe I can get some answers directly from you guys.
For starters there are some concepts which I am trying to grasp.
1- Static switches
Can I use them to layer FX onto my ...