Thanks for the reply Amplify_Borba,
Your example does help. I didn't realize that the alpha input of the lerp node worked that way. The lerp node will allow me to do what I need to do.
Search found 10 matches
- Mon Nov 12, 2018 5:06 pm
- Forum: Amplify Shader Editor
- Topic: Layered Sprites With Transparency
- Replies: 3
- Views: 3578
- Fri Nov 09, 2018 7:22 pm
- Forum: Amplify Shader Editor
- Topic: Layered Sprites With Transparency
- Replies: 3
- Views: 3578
Layered Sprites With Transparency
Hello,
I'm new to Amplify and still wrapping my head around how transparency is handled. I'm currently looking at making a shader with multiple PNG sprites with transparency layered on top on each other. I've experimented with add & multiply, as well as different blend types & modes and have yet to ...
I'm new to Amplify and still wrapping my head around how transparency is handled. I'm currently looking at making a shader with multiple PNG sprites with transparency layered on top on each other. I've experimented with add & multiply, as well as different blend types & modes and have yet to ...
- Tue Oct 30, 2018 2:17 pm
- Forum: Amplify Shader Editor
- Topic: Node Settings / Blend Operations / Alpha Channel Questions
- Replies: 9
- Views: 7824
Re: Node Settings / Blend Operations / Alpha Channel Questio
Hello,
To clarify further, in both my workaround and Amplify_Borba's sample, achieving the sort of 'overlayed' effect I am aiming for (in which the color of my second input is applied to my first input, rather than simply layering on top of it) are reliant on filling the transparency of the second ...
To clarify further, in both my workaround and Amplify_Borba's sample, achieving the sort of 'overlayed' effect I am aiming for (in which the color of my second input is applied to my first input, rather than simply layering on top of it) are reliant on filling the transparency of the second ...
- Mon Oct 29, 2018 6:29 pm
- Forum: Amplify Shader Editor
- Topic: Node Settings / Blend Operations / Alpha Channel Questions
- Replies: 9
- Views: 7824
Re: Node Settings / Blend Operations / Alpha Channel Questio
The LinearDodge Blend Operation does seem to be another way to achieve the effect I am looking for, but unfortunately still seems to be reliant on filling any transparency in my second image input with black. This is the main issue I would like to solve at this point.
- Fri Oct 26, 2018 1:47 pm
- Forum: Amplify Shader Editor
- Topic: Node Settings / Blend Operations / Alpha Channel Questions
- Replies: 9
- Views: 7824
Re: Node Settings / Blend Operations / Alpha Channel Questio
Sure, here is a package with my textures (including a version of the shine with transparency, and one with black) and my shader and material.
Thanks for looking into this.
Thanks for looking into this.
- Thu Oct 25, 2018 8:30 pm
- Forum: Amplify Shader Editor
- Topic: Stencil Buffer Masking Flexibility Question
- Replies: 3
- Views: 5986
Re: Stencil Buffer Masking Flexibility Question
Hello, and thanks for the reply.
While looking at your reply on my other post about the medal shine effect, I was able to get the UI template working (though I'm not sure why it didn't seem to be working for me previously). Being able to use the UI template solved this issue for me. Masking ...
While looking at your reply on my other post about the medal shine effect, I was able to get the UI template working (though I'm not sure why it didn't seem to be working for me previously). Being able to use the UI template solved this issue for me. Masking ...
- Thu Oct 25, 2018 6:10 pm
- Forum: Amplify Shader Editor
- Topic: Node Settings / Blend Operations / Alpha Channel Questions
- Replies: 9
- Views: 7824
Re: Node Settings / Blend Operations / Alpha Channel Questio
Hello, and thanks for the reply. I've managed to find a method that achieves the effect I'm looking for by taking my image, filling the transparent background with black instead and using both a combination of HardLight and Lighten filters.
PIC 1.jpg
This results in the 'overlay' effect ...
PIC 1.jpg
This results in the 'overlay' effect ...
- Wed Oct 24, 2018 6:08 pm
- Forum: Amplify Shader Editor
- Topic: Stencil Buffer Masking Flexibility Question
- Replies: 3
- Views: 5986
Stencil Buffer Masking Flexibility Question
I'm new to Amplify Shader Editor and still figuring out a lot of the settings in the Output Node .
I have a shader that I've found I want to use on images with and without a mask. I am applying my shader to a UI Image via a material. I've had success getting it to be visible with the mask, or ...
I have a shader that I've found I want to use on images with and without a mask. I am applying my shader to a UI Image via a material. I've had success getting it to be visible with the mask, or ...
- Tue Oct 23, 2018 8:34 pm
- Forum: Amplify Shader Editor
- Topic: Node Settings / Blend Operations / Alpha Channel Questions
- Replies: 9
- Views: 7824
Node Settings / Blend Operations / Alpha Channel Questions
Hello, I've recently begun working with the Amplify Shader Editor and have some questions regarding node settings, blend operations and alpha. I am trying to create a shine effect where a bar of light would move across a medal, but I am having some trouble trying to achieve the types of effects I am ...
- Mon Oct 08, 2018 2:47 pm
- Forum: Amplify Shader Editor
- Topic: Canvas UI Support
- Replies: 1
- Views: 2562
Canvas UI Support
Hello, I'm looking at Amplify Shader Editor as a potential venue to work shaders into the UI side of a Unity project. In our project, we are currently using canvas group alpha values to fade screens in and out. I've spent some time with Shader Graph, which doesn't seem to currently support UI. The ...