Search found 10 matches

by JosephHorsmann
Mon Nov 12, 2018 5:06 pm
Forum: Amplify Shader Editor
Topic: Layered Sprites With Transparency
Replies: 3
Views: 3578

Re: Layered Sprites With Transparency

Thanks for the reply Amplify_Borba,

Your example does help. I didn't realize that the alpha input of the lerp node worked that way. The lerp node will allow me to do what I need to do.
by JosephHorsmann
Fri Nov 09, 2018 7:22 pm
Forum: Amplify Shader Editor
Topic: Layered Sprites With Transparency
Replies: 3
Views: 3578

Layered Sprites With Transparency

Hello,

I'm new to Amplify and still wrapping my head around how transparency is handled. I'm currently looking at making a shader with multiple PNG sprites with transparency layered on top on each other. I've experimented with add & multiply, as well as different blend types & modes and have yet to ...
by JosephHorsmann
Tue Oct 30, 2018 2:17 pm
Forum: Amplify Shader Editor
Topic: Node Settings / Blend Operations / Alpha Channel Questions
Replies: 9
Views: 7824

Re: Node Settings / Blend Operations / Alpha Channel Questio

Hello,

To clarify further, in both my workaround and Amplify_Borba's sample, achieving the sort of 'overlayed' effect I am aiming for (in which the color of my second input is applied to my first input, rather than simply layering on top of it) are reliant on filling the transparency of the second ...
by JosephHorsmann
Mon Oct 29, 2018 6:29 pm
Forum: Amplify Shader Editor
Topic: Node Settings / Blend Operations / Alpha Channel Questions
Replies: 9
Views: 7824

Re: Node Settings / Blend Operations / Alpha Channel Questio

The LinearDodge Blend Operation does seem to be another way to achieve the effect I am looking for, but unfortunately still seems to be reliant on filling any transparency in my second image input with black. This is the main issue I would like to solve at this point.
by JosephHorsmann
Fri Oct 26, 2018 1:47 pm
Forum: Amplify Shader Editor
Topic: Node Settings / Blend Operations / Alpha Channel Questions
Replies: 9
Views: 7824

Re: Node Settings / Blend Operations / Alpha Channel Questio

Sure, here is a package with my textures (including a version of the shine with transparency, and one with black) and my shader and material.

Thanks for looking into this.
by JosephHorsmann
Thu Oct 25, 2018 8:30 pm
Forum: Amplify Shader Editor
Topic: Stencil Buffer Masking Flexibility Question
Replies: 3
Views: 5986

Re: Stencil Buffer Masking Flexibility Question

Hello, and thanks for the reply.

While looking at your reply on my other post about the medal shine effect, I was able to get the UI template working (though I'm not sure why it didn't seem to be working for me previously). Being able to use the UI template solved this issue for me. Masking ...
by JosephHorsmann
Thu Oct 25, 2018 6:10 pm
Forum: Amplify Shader Editor
Topic: Node Settings / Blend Operations / Alpha Channel Questions
Replies: 9
Views: 7824

Re: Node Settings / Blend Operations / Alpha Channel Questio

Hello, and thanks for the reply. I've managed to find a method that achieves the effect I'm looking for by taking my image, filling the transparent background with black instead and using both a combination of HardLight and Lighten filters.

PIC 1.jpg
This results in the 'overlay' effect ...
by JosephHorsmann
Wed Oct 24, 2018 6:08 pm
Forum: Amplify Shader Editor
Topic: Stencil Buffer Masking Flexibility Question
Replies: 3
Views: 5986

Stencil Buffer Masking Flexibility Question

I'm new to Amplify Shader Editor and still figuring out a lot of the settings in the Output Node .

I have a shader that I've found I want to use on images with and without a mask. I am applying my shader to a UI Image via a material. I've had success getting it to be visible with the mask, or ...
by JosephHorsmann
Tue Oct 23, 2018 8:34 pm
Forum: Amplify Shader Editor
Topic: Node Settings / Blend Operations / Alpha Channel Questions
Replies: 9
Views: 7824

Node Settings / Blend Operations / Alpha Channel Questions

Hello, I've recently begun working with the Amplify Shader Editor and have some questions regarding node settings, blend operations and alpha. I am trying to create a shine effect where a bar of light would move across a medal, but I am having some trouble trying to achieve the types of effects I am ...
by JosephHorsmann
Mon Oct 08, 2018 2:47 pm
Forum: Amplify Shader Editor
Topic: Canvas UI Support
Replies: 1
Views: 2562

Canvas UI Support

Hello, I'm looking at Amplify Shader Editor as a potential venue to work shaders into the UI side of a Unity project. In our project, we are currently using canvas group alpha values to fade screens in and out. I've spent some time with Shader Graph, which doesn't seem to currently support UI. The ...