Search found 3 matches

by elamhut
Tue Oct 09, 2018 4:03 am
Forum: Amplify Shader Editor
Topic: Can't replicate Metallic Alpha from Standard Shader
Replies: 5
Views: 4541

Re: Can't replicate Metallic Alpha from Standard Shader

Hey Ricardo,

Again thanks for the AMAZING support!

Oh, I know about the not-so-optimized stuff. I was just prototyping stuff first so I was trying to get to the final result before thinking of ways to optimize the Shader.

What you made me realize was that the Metallic was using the Alpha in the ...
by elamhut
Sun Oct 07, 2018 8:25 pm
Forum: Amplify Shader Editor
Topic: Can't replicate Metallic Alpha from Standard Shader
Replies: 5
Views: 4541

Re: Can't replicate Metallic Alpha from Standard Shader

Hey!

Here's a Unity Package with the models, textures, shaders and a prefab with everything already set up.

We use:
Color
Albedo
Metallic Alpha
Normal Map
Emissive
Detail Albedo
Detail Normal

I tried replicating each one of these in the new shader, only adding a clamped Black and White gradient ...
by elamhut
Sat Oct 06, 2018 1:14 am
Forum: Amplify Shader Editor
Topic: Can't replicate Metallic Alpha from Standard Shader
Replies: 5
Views: 4541

Can't replicate Metallic Alpha from Standard Shader

Hey guys, I'm trying to replicate the standard shader here with some very small modifications (mainly a gradient texture that fills in the emissive so I can animate it turning on, but that's besides the point), but I can't manage to replicate the Metallic value sampling from the Metallic Alpha ...