Search found 32 matches
- Thu Nov 22, 2018 4:30 pm
- Forum: General Discussion
- Topic: How can I access the current triangle being rendered index
- Replies: 6
- Views: 8187
Re: How can I access the current triangle being rendered ind
You guys are awesome thanks so much !!
- Thu Nov 22, 2018 4:10 pm
- Forum: General Discussion
- Topic: How can I access the current triangle being rendered index
- Replies: 6
- Views: 8187
Re: How can I access the current triangle being rendered ind
You guys are awesome thanks so much !!!
- Mon Nov 05, 2018 2:15 pm
- Forum: Amplify Shader Editor
- Topic: Amplify Shader not working with Mac OS 10.14 Mojave
- Replies: 21
- Views: 11579
Re: Amplify Shader not working with Mac OS 10.14 Mojave
OK, thanks for the reply.
- Mon Nov 05, 2018 1:49 am
- Forum: Amplify Shader Editor
- Topic: Amplify Shader not working with Mac OS 10.14 Mojave
- Replies: 21
- Views: 11579
Re: Amplify Shader not working with Mac OS 10.14 Mojave
Ok I’ve got myself in a real situation here. I saved my project with the amplify shader graph open. Now when I try to open my Mac freezes with no chance to close the graph. All I see is the frozen graph, an error in the console “ Assertion failed on expression m_ScriptCache!= NULL && m_ScripCache ...
- Mon Nov 05, 2018 12:29 am
- Forum: Amplify Shader Editor
- Topic: Amplify Shader not working with Mac OS 10.14 Mojave
- Replies: 21
- Views: 11579
Re: Amplify Shader not working with Mac OS 10.14 Mojave
I’m also experiencing problems with Mojave. It inconsistent but opening the graph bring my machine down 50% of the time. Im still working out the exact steps to reproduce this problem.
- Fri Nov 02, 2018 8:19 am
- Forum: Amplify Shader Editor
- Topic: Register index exceeded for texture samplers
- Replies: 9
- Views: 10968
Re: Register index exceeded for texture samplers
Quick question, if i use Mode set to Reference on the sampler node does that count towards the total ?
- Tue Oct 30, 2018 6:06 pm
- Forum: General Discussion
- Topic: UV input only support 4 channels
- Replies: 6
- Views: 7068
Re: UV input only support 4 channels
Sorry I misunderstood the question. thanks for jumping on this
- Tue Oct 30, 2018 5:48 am
- Forum: General Discussion
- Topic: UV input only support 4 channels
- Replies: 6
- Views: 7068
Re: UV input only support 4 channels
Here is a screen grab showing only 4 UV channels on the Texture Coordinate node
- Tue Oct 30, 2018 5:44 am
- Forum: General Discussion
- Topic: Gfx.ReadbackImage - Framrate drop to 15fsp
- Replies: 5
- Views: 7159
Re: Gfx.ReadbackImage - Framrate drop to 15fsp
Im sorry I dont have anything outside of amplify to compare it too at this time. Once you go amplify you never go back
- Tue Oct 30, 2018 5:42 am
- Forum: General Discussion
- Topic: ASETextureArrayCreator - ScrollView Bug
- Replies: 3
- Views: 5186
Re: ASETextureArrayCreator - ScrollView Bug
The example ive attached is extreme but it illustrate the problem well. Ive added 70 texture and as you can see the side scroll end before I get to to bottom of the texture list, I cant drag it down further. Im on v 1.5.7