Search found 5 matches
- Wed Oct 03, 2018 7:47 pm
- Forum: Amplify Shader Editor
- Topic: Convert normal map to world space
- Replies: 9
- Views: 5965
Re: Convert normal map to world space
Well, I need to finish the base character cloth before. But I will reply with some screens or maybe a vid once that's done.

- Wed Oct 03, 2018 4:49 pm
- Forum: Amplify Shader Editor
- Topic: Convert normal map to world space
- Replies: 9
- Views: 5965
Re: Convert normal map to world space
Heh, already kinda fixed my issue by using the head bones (transform.forward*-1) instead trying to get the information from the tangent of a normal map. :D
Now my eye refraction works. Maybe I add the normalmap details direct into the eye geometry.
And thanks for the link. Really like this tool ...
Now my eye refraction works. Maybe I add the normalmap details direct into the eye geometry.
And thanks for the link. Really like this tool ...
- Wed Oct 03, 2018 3:28 pm
- Forum: Amplify Shader Editor
- Topic: Convert normal map to world space
- Replies: 9
- Views: 5965
Re: Convert normal map to world space
Hm, I see. Thanks for the info. I will implement this later then or find a workaround to achieve the same effect without world normals.
- Wed Oct 03, 2018 1:44 pm
- Forum: Amplify Shader Editor
- Topic: Convert normal map to world space
- Replies: 9
- Views: 5965
Re: Convert normal map to world space
Hello,
thanks for the reply. I'm pretty sure I'm using the latest version. Yes, they are Transform Position and Direction.
But only from object, world or view space. I need to convert a normal texture from tangent space to world space =)
Just the texture information inside the shader editor. Maybe ...
thanks for the reply. I'm pretty sure I'm using the latest version. Yes, they are Transform Position and Direction.
But only from object, world or view space. I need to convert a normal texture from tangent space to world space =)
Just the texture information inside the shader editor. Maybe ...
- Tue Oct 02, 2018 5:31 am
- Forum: Amplify Shader Editor
- Topic: Convert normal map to world space
- Replies: 9
- Views: 5965
Convert normal map to world space
Hello there,
I'm playing around with amplify shader to achieve some effect. I saw a similar effect on a shader example from unreal.
They use "Transform Vector -> Tangent Space to World Space" and I couldn't repsoduce it somehow o.0
I already tried to multiply the normal map by an inversed world to ...
I'm playing around with amplify shader to achieve some effect. I saw a similar effect on a shader example from unreal.
They use "Transform Vector -> Tangent Space to World Space" and I couldn't repsoduce it somehow o.0
I already tried to multiply the normal map by an inversed world to ...