Search found 5 matches

by Ro0b
Wed Oct 03, 2018 7:47 pm
Forum: Amplify Shader Editor
Topic: Convert normal map to world space
Replies: 9
Views: 5965

Re: Convert normal map to world space

Well, I need to finish the base character cloth before. But I will reply with some screens or maybe a vid once that's done.
:)
by Ro0b
Wed Oct 03, 2018 4:49 pm
Forum: Amplify Shader Editor
Topic: Convert normal map to world space
Replies: 9
Views: 5965

Re: Convert normal map to world space

Heh, already kinda fixed my issue by using the head bones (transform.forward*-1) instead trying to get the information from the tangent of a normal map. :D
Now my eye refraction works. Maybe I add the normalmap details direct into the eye geometry.
And thanks for the link. Really like this tool ...
by Ro0b
Wed Oct 03, 2018 3:28 pm
Forum: Amplify Shader Editor
Topic: Convert normal map to world space
Replies: 9
Views: 5965

Re: Convert normal map to world space

Hm, I see. Thanks for the info. I will implement this later then or find a workaround to achieve the same effect without world normals.
by Ro0b
Wed Oct 03, 2018 1:44 pm
Forum: Amplify Shader Editor
Topic: Convert normal map to world space
Replies: 9
Views: 5965

Re: Convert normal map to world space

Hello,
thanks for the reply. I'm pretty sure I'm using the latest version. Yes, they are Transform Position and Direction.
But only from object, world or view space. I need to convert a normal texture from tangent space to world space =)
Just the texture information inside the shader editor. Maybe ...
by Ro0b
Tue Oct 02, 2018 5:31 am
Forum: Amplify Shader Editor
Topic: Convert normal map to world space
Replies: 9
Views: 5965

Convert normal map to world space

Hello there,

I'm playing around with amplify shader to achieve some effect. I saw a similar effect on a shader example from unreal.
They use "Transform Vector -> Tangent Space to World Space" and I couldn't repsoduce it somehow o.0

I already tried to multiply the normal map by an inversed world to ...