Getting vertex position after deformation

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Getting vertex position after deformation

Postby andyo » Fri Apr 05, 2019 11:31 am

Hi all,

Is it possible to get the position of an objects Vertices after derformation using a shader created in ASE? I have a mesh that is deformed by some noise and would like to map particles to its surface.

Also is it possible to do this taking into account Tessellation?

Many thanks!
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Re: Getting vertex position after deformation

Postby Amplify_Borba » Wed Apr 10, 2019 3:11 pm

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