Hi!
I’m currently working on a unity VR project where the player flies over a terrain with lots of trees in it. Since simple billboards do not work in this case, I am considering to buy your ‘Impostor’ Asset Package from the unity store to increase my framerate.
In my scene I am using a Unity terrain (generated with with Gaia) using two of the default SpeedTree assets bundled with Gaia (and Unity I suppose) natively. They seem to be non-editable and pre-packaged in some way (it’s a SPM file) and produce slight hue variations with every tree that’s placed.
On your FAQ page for this product you state, that SpeedTree assets are indeed supported and even maintain the hue variations. Does this also apply to the free 'pre-packaged' ones included in Gaia/Unity or is this only true if I am using the full 'SpeedTree Modeller' (which I don’t have) where I can edit the trees themselves?
Assuming that's the case, is it possible to either replace the Lowest-Level LOD / the billboard in the 'closed' SpeedTree file with the created impostor? If that does not work, is there any other way to combine the impostor with the existing speed tree to achieve a similar effect?
Thanks in advance!