I'm using Vertex Color node and it works on simple meshes exported from Max,
but it does not when it comes to Alembic (exported from Houdini).
The color data is there, but mapped on a different channel
Is there a way to change the Vertex Color Channel for Alembic files in Unity
or select a proper channel in ASE somehow?
Thank you!
PS
I've posted this on SideFX forum, probably it can be done from alembic exporting
https://www.sidefx.com/forum/topic/3904 ... ost-266012